/AssetStudio

Asset Studio for Genshin 4.6+ & ZZZ live

Primary LanguageC#MIT LicenseMIT

This fork is just a merge of yarik's and hashblen's work for gi 4.6+ and zzz support (only textures for now) respectively, the point of this is just to have both in one single asset studio. if fixes are made here, they'll probably be pushed to their respective fork at some point


Studio

Check out the original AssetStudio project for more information.

Note: Requires Internet connection to fetch asset_index jsons.


How to use:

Check the tutorial here (Thanks to Modder4869 for the tutorial)


CLI Version:

Description:

Usage:
  AssetStudioCLI <input_path> <output_path> [options]

Arguments:
  <input_path>   Input file/folder.
  <output_path>  Output folder.

Options:
  --silent                                                Hide log messages.
  --type <Texture2D|Sprite|etc..>                         Specify unity class type(s)
  --filter <filter>                                       Specify regex filter(s).
  --game <BH3|CB1|CB2|CB3|GI|SR|TOT|ZZZ> (REQUIRED)       Specify Game.
  --map_op <AssetMap|Both|CABMap|None>                    Specify which map to build. [default: None]
  --map_type <JSON|XML>                                   AssetMap output type. [default: XML]
  --map_name <map_name>                                   Specify AssetMap file name.
  --group_assets_type <ByContainer|BySource|ByType|None>  Specify how exported assets should be grouped. [default: 0]
  --no_asset_bundle                                       Exclude AssetBundle from AssetMap/Export.
  --no_index_object                                       Exclude IndexObject/MiHoYoBinData from AssetMap/Export.
  --xor_key <xor_key>                                     XOR key to decrypt MiHoYoBinData.
  --ai_file <ai_file>                                     Specify asset_index json file path (to recover GI containers).
  --version                                               Show version information
  -?, -h, --help                                          Show help and usage information

NOTES:

- in case of any "MeshRenderer/SkinnedMeshRenderer" errors, make sure to enable "Disable Renderer" option in "Export Options" before loading assets.
- in case of need to export models/animators without fetching all animations, make sure to enable "Ignore Controller Anim" option in "Options -> Export Options" before loading assets.

Special Thank to:

  • Perfare: Original author.
  • Khang06: Project for extraction.
  • Radioegor146: Asset-indexes for recovered/updated asset_index's.
  • Ds5678: AssetRipper[discord] for information about Asset Formats & Parsing.
  • mafaca: uTinyRipper for YAML and AnimationClipConverter.