Issues
- 1
- 1
Enhancement: Enhance Usability by Adding "Close" Option via Right-click on Code Document Tabs
#163 opened by RednibCoding - 1
Feature: "onResize" Callback for Window Class
#166 opened by RednibCoding - 0
- 0
- 2
in-editor exporting data without code compilation
#161 opened by debugery - 2
compilation failure with new cpp standard update
#160 opened by debugery - 0
use c stdlib for str/mem functions
#159 opened by debugery - 0
removing unnecessary game logic from engine
#158 opened by debugery - 2
- 4
mutiple inheritance inside esenthel script leads to incomplete type errors due to forward declarations in monolithic header inclusions
#153 opened by debugery - 0
D.particlesSoft(true) bug?
#157 opened by veksha - 0
- 0
physics capsule is moved along the wrong axis.
#155 opened by veksha - 1
blocky shadows at angle
#154 opened by veksha - 4
shadows wrong direction on opengl normal maps
#138 opened by debugery - 7
new BSTree compilation failure under clang
#150 opened by debugery - 5
- 0
- 1
compilation failure under clang, explicit inclusion of xmmintrin.h is required for __m128 and _mm_set_ss()
#151 opened by debugery - 0
linux engine builder does not provide debug build
#149 opened by debugery - 3
- 0
Physics ignorance whitelist mode
#146 opened by debugery - 6
D.sharpenIntensity() in editor config
#132 opened by debugery - 1
Game::Obj wrong virtual functions
#143 opened by debugery - 3
bloom glow problem inside editor
#126 opened by debugery - 1
Light struct as Game::Obj problems
#140 opened by debugery - 0
tunable terrain LoD
#129 opened by debugery - 0
Application::stayAwake() in linux
#137 opened by debugery - 0
xml/obj float param precision problem
#145 opened by debugery - 1
volumetric clouds inside Environment config
#142 opened by debugery - 0
layered 2D clouds end curve looks wrong
#124 opened by debugery - 1
- 1
- 0
layered 2D clouds shadows
#135 opened by debugery - 0
layered 2D clouds map density/opacity
#134 opened by debugery - 0
Light struct setter functions for range/vol/pos
#139 opened by debugery - 2
more options in environment config
#127 opened by debugery - 0
calculating terrain height from heightmap
#136 opened by debugery - 0
tunable render resolution for upscaling
#131 opened by debugery - 0
World editor, "go to area" functionality is not 3D
#128 opened by debugery - 0
tunable fade range
#130 opened by debugery - 2
double buffered vsync
#125 opened by debugery - 0
World editor, more camera max speed
#123 opened by debugery - 0
D.viewRange config in world editor
#122 opened by debugery - 0
World editor's default camera view mode
#121 opened by debugery - 0
sleep issues
#120 opened by debugery - 1
TimeClass::speed() without changing sound speed
#118 opened by debugery - 0
SIGKILL vs SIGTERM
#119 opened by debugery - 0
FileInfo in windows does not detect symlink
#117 opened by debugery