Issues
- 0
- 0
Port: Added TrackEntry#isNextReady().
#2547 opened by NathanSweet - 0
[ts][phaser] Bug on build with webpack "You may need an appropriate loader to handle this file type."
#2548 opened by raimon-segura - 0
[unity] SkeletonDataAsset with 0 atlas assets throws confusing exception in build
#2544 opened by HaraldCsaszar - 9
- 0
- 0
[unity] BlendModeMaterials badly supported in runtime instantiation from files
#2542 opened by HaraldCsaszar - 0
[player] Unify asset location config
#2536 opened by badlogic - 1
[UE] Crash when callbacks called
#2537 opened by hojjatjafary - 0
- 1
- 0
[defold] Update plugin
#2534 opened by badlogic - 1
[unity] `URP/2D/Skeleton Lit` shader incorrectly displays Additive slots
#2533 opened by HaraldCsaszar - 3
[ts] WebGPU support and Spine-Pixi runtime
#2508 opened by notorangefruit - 2
- 0
[runtimes] Skeleton.getBounds() should apply clipping
#2515 opened by badlogic - 0
[godot] The `Preview Skin` property of `SpineSprite` may override the skin set by code.
#2530 opened by misaki-eymard - 2
[ts][pixi] Support for Pixi 8.x
#2531 opened by furic - 1
[ts][pixi] Add `tint` property for Pixi's convention
#2527 opened by furic - 1
- 1
[flutter] Animation may not be applied correctly to the skin bones of the mix-and-match skeleton in the Dress Up example.
#2526 opened by misaki-eymard - 2
[flutter] cpp file not found
#2525 opened by KurtLa - 0
[ue] The `SetSlotColor` node accepts only 0 or 1 `Color` value, despite its parameters being of byte types.
#2521 opened by misaki-eymard - 0
[godot]Rotating bones with `Gravity` of physics constraints gives different results than in the editor.
#2524 opened by misaki-eymard - 1
[ue] Quickly support UE5.4.1
#2522 opened by Coco10086 - 0
- 0
[unity] UpdateWhenInvisible incorrect when using SkeletonRenderSeparator
#2519 opened by HaraldCsaszar - 1
[spine-csharp] MathUtils.Atan2Deg isn't defined when USE_FAST_SIN_COS_ATAN2_APPROXIMATIONS is defined
#2517 opened by EdwinMindcraft - 3
[TS] MixDuration setter issues
#2518 opened by smaren - 0
[ts][threejs] Blending mode not working properly
#2503 opened by davidetan - 0
- 5
[godot] Crash in SpineSlotNode if SpineSprite parent does not have skeleton data set
#2514 opened by knightofiam - 4
[c] Scale Problem after 4.2 Upgrade
#2509 opened by pinguin999 - 8
- 2
[runtimes] Copy constructor for Constraints reference bones and slots of the original skeleton
#2511 opened by EdwinMindcraft - 0
[unity] SkeletonGraphicRenderTexture example component RenderTexture distorted
#2513 opened by HaraldCsaszar - 0
[godot] getting bounding box of slot
#2490 opened by proggen-com - 1
- 2
[cocos2dx] Double free warning in Spine Examples
#2505 opened by TyelorD - 1
[player] Allow loading different data files.
#2506 opened by NathanSweet - 1
- 5
- 1
[spine-csharp] Skeleton.PhysicsRotate references the field r instead of the parameter x
#2512 opened by EdwinMindcraft - 1
[ue] The cast shadow is slightly off the skeleton's boundary when using `SpineLitNormalMaterial`.
#2510 opened by misaki-eymard - 0
[unity] Exception when SkeletonRenderSeparator causes null material with mask materials
#2499 opened by HaraldCsaszar - 0
[godot] Multiply blend mode broken in Godot +4.1.x
#2498 opened by badlogic - 0
- 4
Unreal 5.3 use Spine 4.2 Error !
#2492 opened by liubeichuan - 0
[unity] SpineSkin Attribute does not include `None` on `includeNone=true`
#2494 opened by HaraldCsaszar - 1
[unity] URP Skeleton Lit shader secondary lights not displayed in build
#2493 opened by HaraldCsaszar