[spine-csharp] Skeleton.PhysicsRotate references the field r instead of the parameter x
Closed this issue · 1 comments
EdwinMindcraft commented
The method PhysicsRotate uses Skeleton.r
as it's first argument, when it is most likely supposed to be the method's x
parameter.
HaraldCsaszar commented
@EdwinMindcraft Oops, thanks very much for bringing this to our attention! We've fixed this issue in the above commit, a new 4.2 spine-unity unitypackage is available for download:
https://esotericsoftware.com/spine-unity-download