EsotericSoftware/spine-runtimes

[spine-csharp] Skeleton.PhysicsRotate references the field r instead of the parameter x

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The method PhysicsRotate uses Skeleton.r as it's first argument, when it is most likely supposed to be the method's x parameter.

@EdwinMindcraft Oops, thanks very much for bringing this to our attention! We've fixed this issue in the above commit, a new 4.2 spine-unity unitypackage is available for download:
https://esotericsoftware.com/spine-unity-download