BlendShape gets obfuscated in animation even when Mesh obfuscation is disabled
Closed this issue · 2 comments
gonsodany commented
Ess-Ka commented
Hi
Oh wow! I wonder that no one has remarked this issue before. It happened, when blend shapes was checked, but mesh not. The flag for blend shapes behind was still considered, regardless whats set for the mesh. It's fixed with 2.0.2. Thanks for reporting!
gonsodany commented
Thank you so much for your fast development, i really appreciate it