Pokemon-inspired game created using Rust for ANSI terminals
This is my first project using Rust, so feel free to point out anything "not Rusty" in the code :)
The game is early in development, and so I am regularly making changes to the code.
Because of this, contributions will likely be unable to be merged, or possibly change things without considering plans I have for the game:
Small changes I am fine with. This means things that are not a major refactor or adding a feature; but rather just changing a couple of lines of code or fixing some random code style. Example: Hopson97#31
Large changes are very unlikely to added. If you wish to make a large change, please let me know first, or else I probably will not merge it.
Thanks for understanding!
git clone https://github.com/Hopson97/Asciimon.git
cd Asciimon
cargo run
I am creating this project as part of a series. The playlist for this can be found here: https://www.youtube.com/playlist?list=PLMZ_9w2XRxiaGnePqj8uDUsQJAiHTmy71
https://www.youtube.com/watch?v=8KP8rjUCa9w
In this episode, I set up the basic game engine (game state system, "render" engine), and also start on the world exploration part of the game.
- Roaming the world
- Command system
Roaming the world: