Keyboard shortcut listing of common commands used in my Blender tutorials.
View:
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1 - front view.
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3 - side view.
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5 - toggle between perspective and orthographic.
(Note: you must use the numpad keys for this, not the top row of number keys. If you do not have a numpad, enable 'emulate numpad' in the Input section of the user preferences. This will allow you to use the top row of numbers). -
H - hide selected (Alt + H to unhide).
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Z - toggle wireframe/solid shading.
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Shift + C - reset 3d cursor to centre of scene.
Mode:
- Tab - switch between object and edit mode.
Selection:
- A - select everything (unless something is already selected, in which case unselect everything).
- B + left mouse drag - box selection (middle mouse drag deselects instead).
- C + left mouse drag - brush selection tool (middle mouse drag deselects instead. Use scrollwheel to change brush size).
- L - selects all vertices joined to the one under the cursor (hold down Shift to deselect instead).
- Alt + right click - select edge loop.
Transform:
- G - move tool.
- R - rotation tool (double tap R to enter 'trackball rotation' mode).
- S - scale tool (Alt + S to shrink/fatten in edit mode).
- While using transform tool, entering a number will allow you to set exact values for the transformation.
- Press X or Y or Z (while using tool such as grab/rotate/scale) - constrain the transformation to that axis.
- Hold down Ctrl - enables snapping.
- Hold down Shift - allows for smaller adjustments while using tools like move/rotate/scale.
- Period/fullstop - change pivot to 3d cursor.
- Comma - change pivot to mesh centre (or object origin in object mode).
General:
- X - delete selection.
- Shift + D - duplicate selection.
- Shift + A - create new mesh/object.
Edit mode:
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E - extrude selection.
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F - fill face.
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P - separate selected mesh into new object.
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Alt + M - merge selected vertices.
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Ctrl + R - loopcut tool (cursor position determines location, orientation of cut. Use scrollwheel to increase/decrease number of cuts).
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W - 'specials' menu (subdivide, remove doubles, shading mode, smooth mesh, etc).
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Ctrl + E - edges menu (edge sliding, and others).
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Ctrl + Tab - mesh selection mode (vertex/edge/face).
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Ctrl + N - recalculate normals of selected vertices (use this if your mesh has strange lighting defects). If editing bones, this will recalculate the bone roll instead.
Object mode:
- Ctrl + J - join two selected objects into single mesh.
- Ctrl + A - apply transformation on selected object.
- Ctrl + P - parent first selected object/s to last selected object.
Pose mode:
- Ctrl + C - copy pose of selected bones.
- Shift + Ctrl + V - paste copied pose onto other side of rig.
Menus:
- Spacebar - search bar (useful for finding tools if you forget the shortcut).
- N - opens/closes properties panel.
- T - opens/closes tool shelf.