Heroes Tower Defense

In Heroes Tower Defense, the player controls a small band of heroes as they desperately try and reach the capital before a marauding undead army sieges the city. Battles play out on focused battlefieds where the player must position their heroes intelligently to make the most of their unique abilities.

Current Development Status

Heroes Tower Defense is a working title, and very much a work in progress. Currently I am working on a vertical slice, focusing on building out game systems instead of content.

Vertical Slice Progress

[X] Basic Enemy Pathing - move to the goal and do damage to it

[X] Wave Management - Spawn enemies in waves

[X] Requisition - System to buy units during the battle map

[X] Hero Selection - Place a selected hero on the map from a list

[X] Hero Stats - View stats, refund heroes for Requisition points, and activate abilites on the battle map

[X] Abilities - Special abilities heroes can use

[X] Behaviors - what should units be doing at any given time

[X] Effects - temporary modifiers to a unit

[ ] Set Pieces - Environmental decorations that can be interacted with by units on the battle map

[ ] Defeat Screen - Ability to retry missions

[ ] Victory Screen - Go to the campaign map and retry

[ ] Saving - Hero stats and campaign progress should save between missions

[ ] Campaign Map - Select which mission to play

[ ] 3 Battle Maps - An arbitrary cutoff for the vertical slice