Jekyll is a Call of Duty XAsset exporter that dumps raw assets from a game's memory.
You will need to build the Jekyll solution from the source.
Run a supported Call of Duty title, then run Jekyll.UI.exe
and allow the program to finish.
Currently not available for public release.
Currently not available for public release.
- Localize
- Lua Files*
- Map Entities
- Raw Files
- Script Files*
- String Tables
- TrueType Fonts
Currently not available for public release.
- Raw Files
- Localize
- Lua Files*
- Map Entities
- Raw Files
- Script Files*
- String Tables
- TrueType Fonts
- Localize
- Lua Files*
- Map Entities
- Raw Files
- Script Files*
- String Tables
- TrueType Fonts
- Localize
- Lua Files*
- Map Entities
- Raw Files
- Script Files*
- String Tables
- TrueType Fonts
- Binary HTML
- Localize
- Map Entities
- Raw Files
- Script Files*
- String Tables
- TrueType Fonts
- Localize
- Lua Files*
- Map Entities
- Raw Files
- Script Files*
- String Tables
- Localize
- Lua Files*
- Map Entities
- Raw Files
- Script Files*
- String Tables
- Localize
- Map Entities
- Raw Files
- Script Files*
- String Tables
- Localize
- Map Entities
- Raw Files
- Script Files*
- String Tables
- Localize
- Map Entities
- Raw Files
- String Tables
- Localize
- Map Entities
- Raw Files
- String Tables
- Localize
- Map Entities
- Raw Files
- String Tables
Jekyll is developed to allow users obtain to assets for use in the official Call of Duty SDKs, such as the Call of Duty: Black Ops III Mod Tools. It's also used for informational purposes, such as the COD Tracker Database, when paired with Hyde - a Call of Duty XAsset compiler.
All assets extracted by Jekyll are property of their respective owners. Jekyll is in no way, shape, or form associated with or endorsed by Activision or its subsidiary studios.