If you're tired of using the monogame content manager to load images to access pixel data, this will speed up the process.
- It accesses all of the images in a folder, as long as their naming scheme is a numeric number starting at 0.
- Ex: 0.png, 1.png, 2.png, ...
- It stores all of the images in a dictionary of map images
- Call a function to get an image
- It reads the image's pixel data and creates tiles based on the pixel color
- Finally it displays the map with your textures to the play
This isn't a library, it's not set up to be easily used for other projects
I put this here to help people who have a similar problem / issue
Please feel to use this in your project, no credit needed