Pinned Repositories
Alpha
If You Know You Know...
Clock
A completly accurate timer with performance tracking for multiplayer game servers
darkrift-unityclient-extension
A collection of extension methods to make your DR2 life easier.
DarkRift2-WebSocketListener
WebSocket Network Listener for DarkRift 2
EthlongMusk
Config files for my GitHub profile.
Gambetta_NetworkedDemo
Fast-Paced Multiplayer: Sample Code and Live Demo - Gabriel Gambetta's Multiplayer Network Demo in Unity C# as Networked using Lidgren Network
godot_procedural_adaptative_animation
IPFS-for-Unity
An IPFS implementation for Unity. Includes asset storage in a linked-link format.
ParrelSync
(Unity3D) Test multiplayer without building
procedural-stochastic-texturing
Modified Shader Graph package implementing Procedural Stochastic Texturing
EthlongMusk's Repositories
EthlongMusk/Alpha
If You Know You Know...
EthlongMusk/Clock
A completly accurate timer with performance tracking for multiplayer game servers
EthlongMusk/darkrift-unityclient-extension
A collection of extension methods to make your DR2 life easier.
EthlongMusk/DarkRift2-WebSocketListener
WebSocket Network Listener for DarkRift 2
EthlongMusk/EthlongMusk
Config files for my GitHub profile.
EthlongMusk/Gambetta_NetworkedDemo
Fast-Paced Multiplayer: Sample Code and Live Demo - Gabriel Gambetta's Multiplayer Network Demo in Unity C# as Networked using Lidgren Network
EthlongMusk/godot_procedural_adaptative_animation
EthlongMusk/IPFS-for-Unity
An IPFS implementation for Unity. Includes asset storage in a linked-link format.
EthlongMusk/ParrelSync
(Unity3D) Test multiplayer without building
EthlongMusk/procedural-stochastic-texturing
Modified Shader Graph package implementing Procedural Stochastic Texturing
EthlongMusk/unity-webrtc
EthlongMusk/UnityCapture
Streams Unity rendered output to other Windows applications as virtual capture device
EthlongMusk/UnityLockstep
Modern Lockstep with clientside prediction and rollback
EthlongMusk/Video-Files