CVRLocalTools // "Local Parameter Extender"
Local Parameter Extender is responsible for adding the ability to declare a number of locally-managed animator parameters. This mirrors some VRChat features, such as #IsLocal
to automatically toggle clientside avatar components when you spawn in.
To use this, simply add a parameter to your animator with a recognized name (the list is down below). The mod will find these parameters and manage their values in realtime. For FBT users, values begin updating after calibration is completed.
Parameters
There are certain rules to follow when naming parameters:
- PAY ATTENTION TO THE NAME. Any parameter prefixed with
#
in the list below will not work unless you make that parameter #local (the only example of this is #IsLocal, which you don't want to send to other people anyway). - Unlike in v1, parameters in v2 will NOT automatically be computed for other players. Instead, you should use CVR's native technique (prepend
#
to parameters you don't want to send) to manage this.- For old behavior, a new config option has been added to compute remote parameters belonging to other clients anyway.
- This config option will still NOT manage parameters they have declared as local.
Name | Type | Description |
---|---|---|
# IsLocal |
bool | This is true on the game client of the person using the avatar, and false for everyone else. |
VelocityX | float | The X component of the avatar's velocity in world space. |
VelocityY | float | The Y component of the avatar's velocity in world space. |
VelocityZ | float | The Z component of the avatar's velocity in world space. |
RelativeVelocityX | float | The X component of the avatar's velocity in local space to the avatar. |
RelativeVelocityY | float | The Y component of the avatar's velocity in local space to the avatar. |
RelativeVelocityZ | float | The Z component of the avatar's velocity in local space to the avatar. |
RotationX | float | The X component (pitch) of the avatar's rotation in world space. Will generally be zero. |
RotationY | float | The Y component (yaw) of the avatar's rotation in world space. |
RotationZ | float | The Z component (roll) of the avatar's rotation in world space. Will generally be zero. |
RelativePitch | float | The X component (pitch) of the avatar's rotation in local space to the avatar. Anchored by the yaw of the avatar. |
RelativeRoll | float | The Z component (roll) of the avatar's rotation in local space to the avatar. Anchored by the yaw of the avatar. |
Upright | float | The dot product from the avatar's up vector to the world up vector. Will generally be one. |
LookX | float | The X component of the current viewport camera's forward vector. |
LookY | float | The Y component of the current viewport camera's forward vector. |
LookZ | float | The Z component of the current viewport camera's forward vector. |
RotVelocityX | float | The X component (pitch) of the avatar's rotational velocity in world space. |
RotVelocityY | float | The Y component (yaw) of the avatar's rotational velocity in world space. |
RotVelocityZ | float | The Z component (roll) of the avatar's rotational velocity in world space. |
PositionX | float | The X component of the avatar's position in world space. |
PositionY | float | The Y component of the avatar's position in world space. |
PositionZ | float | The Z component of the avatar's position in world space. |
# FingerTracking |
bool | If true, the user's finger tracking is enabled. This is mostly for Index users but may apply elsewhere. |