As it's hard to differentiate between, for example abyssalite and granite tile or gold amalgam and wolframite thermal regulator, I've decided to create a modification that changes color of buildings and tiles depending on material they are made of.
Mesh tiles, gas permeable tiles and tile blueprints (tiles designated for construction) are special. Instead of showing a color of material they are made of they show a color of gas inside them.
- 221865
- 221697
- 220993
Probably will work on any update in between.
- .NET Framework 4.5.2
Patching also creates backup of your Assembly-CSharp.dll
that can be restored by pressing Restore Backup
in MaterialColor.Injector
.
- Extract downloaded file to Oxygen Not Included root directory (where OxygenNotIncluded.exe is located)
- Run
MaterialColor.Injector.exe
. - Press
Patch
.
If you want to temporarily disable this modification.
- Run
MaterialColor.Injector.exe
. - Press
Restore Backup
.
In case you want to get rid of this mod completely. Beware, mod configuration files will be removed too. Back them up if you did change them (see Advanced section).
- Run
UninstallMaterialColor.ps1
PowerShell script.
I do not take any responsibility for broken saves, corrupted game or any other damage. Use this software at your own risk.
For every building there is offset to get possibly closest color to gray/white. These offsets can be modified while the game is running. They are located in MaterialColorConfig\TypeColorOffsets.json
. Game will reload them as soon as you save the file.
As every structure is now white we can paint them with color based on the element they are made of. So for every element there is element color info located in MaterialColorConfig\ElementColorInfos.json
. Same as for type color offsets, these are automatically reloaded after you save changes to this file and are immediately visible in game.
As there are a lot of not implemented resources in the game I didn't bother to give everyone of them a color. If material or structure doesn't exist in adequate json config file they will by default have a default color.
Show missing type color offsets
- If enabled and missing type color offset is requested resulting structure will be purple instead of white for easy identification. If debug log is enabled a name of missing color offset will be visible in game (lower left corner).Show missing element color infos
- Same as above but for element color infos.Apply white to colorable objects
- Element color info won't be applied (the resulting building will be white/gray) for easier color offset management.Show detailed informations about errors
- In case of any mod related error in game informations in debug log (if enabled) are more detailed (a stack trace is added).
Enable debug log
- Shows any errors info in lower left corner of the screen (change requires repatch)Patch
- Creates backup ofOxygenNotIncluded_Data\Managed\Assembly-CSharp.dll
and injects mod into it.