IMVR
This project aims to create a tool that allows managing media files -- mainly pictures -- in a way that leverages the strengths of both the Leap Motion and the Oculus Rift.
File Structure
dist
: distribution folder containing binariesdoc
: contains documentationnotes
: miscellaneous notes made during developmentsrc
: contains the Unity source code
Installing
Before you start, clone the repository to your HDD.
Building AuxiliaryTools
The AuxiliaryTools can be compiled without a problem on any modern computer that has .NET Framework 4 installed.
- Open
src\AuxiliaryTools\AuxiliaryTools.sln
- Select
Release
configuration - Build Solution
Indexing Media Library
In order to have some data displayed, you'll need to index your music files first:
- Open / Create
dist\library.conf
- Add absolute paths to your media folders
- Run
IMVR_Indexer.exe
- (Optional) Copy
dist\IMVR_Data\StreamingAssets\IMDB.bin
tosrc\Application\Assets\StreamingAssets\IMDB.bin
Building IMVR
The main application (made with Unity) is a bit trickier to build. Unity 5 must be installed (tested with 5.0.0f4).
- Download the large files
- Extract contents into
src\Application\Assets
- Launch Unity
- Open
src\Application
- Load scene
Scenes\Galaxy.unity
- Run in extended mode
- (Optional) Build the project into
dist