Pinned Repositories
armory
3D Engine with Blender Integration
B-Surf
BrookGPU
The original Stanford Code befor becomming Brook Plus - pulled from Subversion 1889
Code_Templates
compute
A C++ GPU Computing Library for OpenCL
convex_decomposition
cork
3D Boolean / CSG Library
Discregrid
A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the generation of signed distance fields.
earcut.hpp
Fast, header-only polygon triangulation
empty
EvilMorty137's Repositories
EvilMorty137/armory
3D Engine with Blender Integration
EvilMorty137/B-Surf
EvilMorty137/convex_decomposition
EvilMorty137/Discregrid
A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the generation of signed distance fields.
EvilMorty137/earcut.hpp
Fast, header-only polygon triangulation
EvilMorty137/empty
EvilMorty137/faiss
A library for efficient similarity search and clustering of dense vectors.
EvilMorty137/flann
Fast Library for Approximate Nearest Neighbors
EvilMorty137/fmt
A modern formatting library
EvilMorty137/GCNO
Code of Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number Field. ACM Transactions on Graphics (SIGGRAPH 2023).
EvilMorty137/geometry3Sharp
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
EvilMorty137/gitTest
for test git
EvilMorty137/gproshan
geometry processing and shape analysis framework; currently, under construction as part of our research.
EvilMorty137/gvdb-voxels
Sparse volume compute and rendering on NVIDIA GPUs
EvilMorty137/icu
The home of the ICU project source code.
EvilMorty137/IPC
IPC is a C++ library that provides inter-process communication using shared memory on Windows. A .NET wrapper is available which allows interaction with C++ as well.
EvilMorty137/meshlab
The open source mesh processing system
EvilMorty137/nsg
Navigating Spreading-out Graph For Approximate Nearest Neighbor Search
EvilMorty137/oofem
OOFEM is free finite element code with object oriented architecture for solving mechanical, transport, fluid and multiphysics problems.
EvilMorty137/OpenSceneGraph
OpenSceneGraph git repository
EvilMorty137/openvdb
OpenVDB - Sparse volume data structure and tools
EvilMorty137/SDF_cuda
SDF computation on CUDA
EvilMorty137/signed-heat-3d
EvilMorty137/signed-heat-demo
EvilMorty137/spline
c++ cubic spline library
EvilMorty137/SWN
Winding Numbers on Discrete Surfaces
EvilMorty137/test
EvilMorty137/triangle-mesh-editor
Stanford CS248 Assignment 2: Implement triangle mesh editor
EvilMorty137/tsdf-fusion
Fuse multiple depth frames into a TSDF voxel volume.
EvilMorty137/vcpkg
C++ Library Manager for Windows, Linux, and MacOS