pixi-keyboard
pixi-keyboard is a plugin for Pixi.js v3.0.8 or higher to manage the keyboard events easily.
Installation
npm install pixi-keyboard
Usage
Browserify - Webpack
If you use Browserify or Webpack you can use pixi-keyboard like this:
var PIXI = require('pixi.js');
var keyboard = require('pixi-keyboard'); //pixi-keyboard is added automatically to the PIXI namespace
//create PIXI renderer
var renderer = new PIXI.autoDetectRenderer(800,600);
document.body.appendChild(renderer.view);
var stage = new PIXI.Container();
function animate(){
window.requestAnimationFrame(animate);
renderer.render(stage);
//add to your raf the keyboard update
PIXI.keyboardManager.update();
}
animate();
Prebuilt files
var renderer = new PIXI.autoDetectRenderer(800,600);
document.body.appendChild(renderer.view);
var stage = new PIXI.Container();
function animate(){
window.requestAnimationFrame(animate);
renderer.render(stage);
//add to your raf the keyboard update
PIXI.keyboardManager.update();
}
animate();
### How it works
This plugin add a new namespace named keyboard
with 3 new classes (KeyboardManager, Key and HotKey) to the PIXI namespace, and create an instance for KeyboardManager in PIXI.keyboardManager, but you don't need worry about that, all you need is add PIXI.keyboardManager.update() in the end of your requestAnimationFrame or AnimationLoop.
Events
KeyboardManager extends from PIXI.utils.EventEmitter, and emit three events: pressed, down and released. All these events has as param the keyCode. More info: Node.js Events
PIXI.keyboardManager.on('down', function(key){
//If a key is down
console.log('Key down:' + key);
});
PIXI.keyboardManager.on('pressed', function(key){
//If a key was pressed
console.log('Key pressed:' + key);
});
PIXI.keyboardManager.on('released', function(key){
//If a key was released
console.log('Key released:' + key);
});
Check the state for one key
if(PIXI.keyboardManager.isPressed(PIXI.Key.CTRL)){
console.log('Control key is pressed');
}
if(PIXI.keyboardManager.isDown(PIXI.Key.CTRL)){
console.log('Control key is down');
}
if(PIXI.keyboardManager.isReleased(PIXI.Key.CTRL)){
console.log('Control key is released');
}
Using HotKeys
var shoot = PIXI.keyboardManager.getHotKey(PIXI.Key.SPACE);
var reload = PIXI.keyboardManager.getHotKey(PIXI.Key.R);
function animate(){
window.requestAnimationFrame(animate);
if(shoot.isPressed){
if(shoot.ctrl){
console.log('Nuke bomb!');
}else{
console.log('Normal shot');
}
}
if(reload.isReleased){
console.log('Reload my gun');
}
PIXI.keyboardManager.update();
}
animate();
API
KeyboardManager
constructor()
The constructor
.isEnabled
State of the keyboard manager, do not change, use always .enable() and .disable()
.enable()
Listen keyboard events
.disable()
Do not listen keyboard events
.setPreventDefault(key [, value])
Avoid the default behavior when a key is touched, useful for arrows, to prevent the page's scroll or back. Value it's a boolean (default=true)
.isDown( key )
Return if the key is down
.isPressed( key )
Return if the key was pressed
.isReleased( key )
Return if the key was released
.update()
Update method, add to your RAF or AnimationLoop
.getHotKey( key )
Return a HotKey
.removeHotKey( key )
Remove a hotKey
HotKey
constructor( key, manager )
The constructor, whenever you can use PIXI.keyboard.getHotKey
.key
Key code for this HotKey
.manager
KeyboardManager instance
.isDown
Return if the key is down
.isPressed
Return if the key was pressed
.isReleased
Return if the key was released
.ctrl
Return if the control key is down
.shift
Return if the shift key is down
.alt
Return if the alt key is down
.remove()
Remove this HotKey from the KeyboardManager
##KEY names All keyCode has an name as alias, you can see it here.