--------Classes-------- abilities Ability AbilityConditionChecker AbilityDatabase AbilityDataEvent Attack AttackConditionChecker Buff DrunkBullet Item actors ActorDatabase Controls Unit collects Gem HappyOrb PrizeDrop com EnemySetup enemies Enemy EnemyDatabase game BGMDatabase CheatCodeDatabase Game GameClient GameConditionChecker GameDataEvent GameUnit GameVariables MovementManager maps Map MapDatabase MapDataEvent MapManager MapObject MapObjectConditionChecker MapObjectParser Tileset tileMapper InteractiveTile ScreenRect TileMap Unit ui CheatCodeDisplay Cursor DecisionDisplay GetDisplay PlayerDisplay RangeInfo Target hud HealthBar HUD_Enemy HUD_Unit HUDManager screens BaseScreen ConfigScreen FileScreen GameOverScreen Menu PlayerSelect ShopScreen StageSelect TitleScreen util ArgPathElement AttackTExt FPSDisplay FunctionUtils KeyDown PopUp -----------How to use the editor----------- There are currently 6 types of terrain. These are customizable of course. We'll have to change Water and One-way. Water currently works as 2d side-scrolling water. One-way is a platform you can jump onto from below. The numbers and letters are hotkeys you can use instead of clicking on the button. If you want to change a whole row of terrain, use the arrows in the top left. --------Terrain-------- Impassable is basically a block you can't walk into. Passable you can walk on. Invisible is also a block you can't walk into. Locked Doors are impassable unless you have a key. --------Moving Objects-------- These will basically be interactive objects (enemies, keys, etc). They can also be spawn points (invisible or not) for players and enemies. You can delete interactive objects with the last option.