/pspadhocserver

copyin https://github.com/Souler/ppsspp-adhoc-server/ to understand how adhoc works

Primary LanguageJavaScript

copyin https://github.com/Souler/ppsspp-adhoc-server/ to understand how adhoc works (and to maybe make a better clone?) prolly 100% terrible needs a lot of work, search for TODO and MAYBE if you care the end goal is to get a full-featured adhoc server, including

  • web status page like socom.cc (its quite nice, if a bit janky because of the unfold on hover)
  • proxying of connections (i dont see many people with upnp enabled nowadays) or hole punching (holepunch.to?)
    • adhoc client would need to be implemented too for proxying
    • hole punch is probably the better option
    • sync required? especially for LAN adhoc games, net ping is too much
  • clustering support maybe ill port it to a more-performant language afterwards