ExtinctionHD
Graduated from Belarusian State University of Informatics and Radioelectronics. Currently working as Render Developer at Wargaming.
Wargaming.netVilnius
Pinned Repositories
FSharpProgram
Simple console program on F#
InteractiveGallery
Purely native android application with Vulkan API
KRG
Kruger Prototype Game Engine
Messenger
Client-server application based on tcp sockets
PyRasterizer
Simple rasterizer on pure python
RandomPaint
Graphic editor for abstract pictures
ShootingRange
2D shooter, course project in 3rd semester
SteelEngine
Render engine with Vulkan API backend and RTX support
VideoChat
Video chat using custom Babey Duplex Transmission Protocol (BDTP) based on TCP/UDP. Сoursework in 4th semester
VulkanScene
Render engine with deferred shading based on Vulkan API
ExtinctionHD's Repositories
ExtinctionHD/SteelEngine
Render engine with Vulkan API backend and RTX support
ExtinctionHD/VideoChat
Video chat using custom Babey Duplex Transmission Protocol (BDTP) based on TCP/UDP. Сoursework in 4th semester
ExtinctionHD/Messenger
Client-server application based on tcp sockets
ExtinctionHD/RandomPaint
Graphic editor for abstract pictures
ExtinctionHD/ShootingRange
2D shooter, course project in 3rd semester
ExtinctionHD/VulkanScene
Render engine with deferred shading based on Vulkan API
ExtinctionHD/FSharpProgram
Simple console program on F#
ExtinctionHD/InteractiveGallery
Purely native android application with Vulkan API
ExtinctionHD/PyRasterizer
Simple rasterizer on pure python
ExtinctionHD/KRG
Kruger Prototype Game Engine
ExtinctionHD/ThreadGroupIDSwizzling
HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/