Extrys
Senior VR Game developer and Unity DOTS Enthusiast Having a great architecture make you work better
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Pinned Repositories
Extenject
(Extrys' Accepted PR for adding Abstract Signals Feature) Dependency Injection Framework for Unity3D
EZ-DOTS-Extensions
Just a set of easy to use extensions mostly for Unity DOTS
Hybrid-EZS
Streamlines the transition from MonoBehaviour to DOTS in an extremely simple, modular and efficient way.
HyperstacksGuidelines
Hyperstacks is a Creative game where players create their own levels for other players!
LightWeightSignalBuses
Lightweight type-based messaging system for decoupling your code, includes 2 different workflows, the LightWeight and the Interface Compatible one
NavMeshComponents
Extrys' Optimized Modification of the High Level API Components for Runtime NavMesh Building.
RealTimeMeshOptimizer
Reduces the triangle count on the visible meshes when these are not seen, reducing the weigth of the mesh being sent to the gpu
UNITY-DOTS-0.50-2022-beta-compatibility
Repository to offer modified packages for the new Entities 0.50 package for unity
UnityCollisionComputer
Makes use of Unity's Physics API, and it's used to handle custom collision events in a more efficient way than Unity's default collision events.
XRMasterHands
Framework for simplifying the usage of XR Hands by automagically creating a special XR Device which implements designed hand poses as buttons for using with the unity's Input System Package
Extrys's Repositories
Extrys/Hybrid-EZS
Streamlines the transition from MonoBehaviour to DOTS in an extremely simple, modular and efficient way.
Extrys/EZ-DOTS-Extensions
Just a set of easy to use extensions mostly for Unity DOTS
Extrys/XRMasterHands
Framework for simplifying the usage of XR Hands by automagically creating a special XR Device which implements designed hand poses as buttons for using with the unity's Input System Package
Extrys/UNITY-DOTS-0.50-2022-beta-compatibility
Repository to offer modified packages for the new Entities 0.50 package for unity
Extrys/LightWeightSignalBuses
Lightweight type-based messaging system for decoupling your code, includes 2 different workflows, the LightWeight and the Interface Compatible one
Extrys/UnityCollisionComputer
Makes use of Unity's Physics API, and it's used to handle custom collision events in a more efficient way than Unity's default collision events.
Extrys/HyperstacksGuidelines
Hyperstacks is a Creative game where players create their own levels for other players!
Extrys/RealTimeMeshOptimizer
Reduces the triangle count on the visible meshes when these are not seen, reducing the weigth of the mesh being sent to the gpu
Extrys/DOTS-Triggers-For-GameObjects
Extrys/Extenject
(Extrys' Accepted PR for adding Abstract Signals Feature) Dependency Injection Framework for Unity3D
Extrys/NavMeshComponents
Extrys' Optimized Modification of the High Level API Components for Runtime NavMesh Building.
Extrys/TestPackage
Extrys/UniTask
Provides an efficient allocation free async/await integration to Unity.
Extrys/com.unity.render-pipelines.universal
[Mirrored from UPM, without any changes. Maintained by Needle. Not affiliated with Unity Technologies.] 📦 The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.
Extrys/steamvr_unity_plugin
SteamVR Unity Plugin - Documentation at: https://valvesoftware.github.io/steamvr_unity_plugin/
Extrys/com.unity.xr.openxr
Fixed problem when setting platform on PS5
Extrys/Extrys
me
Extrys/openupm
OpenUPM - Open Source Unity Package Registry (UPM)