EyezLee's Stars
KosRud/DQ-skinning-for-Unity
Shinao/Unity-GPU-Boids
GPU powered boids with multiple implementations
EsProgram/InkPainter
Texture-Paint on Unity.
keijiro/StableFluids
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
tunabrain/gpu-fluid
High performance OpenGL fluid solver in C++
ruccho/BitonicPixelSorter
GPU-accelerated pixel sorter with bitonic sorting for Unity
hiroakioishi/UnityGPUBitonicSort
tunabrain/incremental-fluids
Simple, single-file fluid solvers for learning purposes
Scrawk/GPU-GEMS-3D-Fluid-Simulation
3D fluid simulation on the in Unity
id-Software/Quake
Quake GPL Source Release
turanszkij/WickedEngine
3D engine with modern graphics
MosasoM/inappropriate-words-ja
日本語における不適切表現を収集します。自然言語処理の時のデータクリーニング用等に使えると思います。
Wenzy--/Marching-cube-in-Unity
hiroharu-kato/mesh_reconstruction
Code of single-image 3D reconstruction "Neural 3D Mesh Renderer" by H. Kato, Y. Ushiku, and T. Harada.
hiroharu-kato/neural_renderer
"Neural 3D Mesh Renderer" (CVPR 2018) by H. Kato, Y. Ushiku, and T. Harada.
onnx/models
A collection of pre-trained, state-of-the-art models in the ONNX format
millerc3/Marching-Cubes
Scrawk/Marching-Cubes-On-The-GPU
A implementation of the marching cubes algorithm on the GPU in Unity.
keijiro/KlakNDI
NDI® plugin for Unity
Project-Splinter/MonoPort
Volumetric Human Teleportation (SIGGRAPH 2020 Real-Time Live) Monocular Real-Time Volumetric Performance Capture(ECCV 2020)
facebookresearch/pifuhd
High-Resolution 3D Human Digitization from A Single Image.
keijiro/Rcam2
Remote depth camera with iPad Pro with LiDAR sensor
vulkano-rs/vulkano
Safe and rich Rust wrapper around the Vulkan API
SebLague/Ray-Marching
hecomi/uRaymarching
Raymarching Shader Generator in Unity
TheAllenChou/unity-ray-marching
Ray marching sandbox
keijiro/Lasp
Low-latency Audio Signal Processing plugin for Unity
fynnfluegge/oreon-engine
OpenGL/Vulkan Java 3D Engine
keijiro/BurstFFT
FFT implementation in C# optimized for Unity's Burst compiler
nobnak/KuramotoModelForSynchronization
Kuramoto Model implementation on Unity3D