A tool to bake math functions or shaders to PNG file.
In most cases, sampling a texture is much faster than procedurally calculating some patterns, lookup textures or noises. Thus, I decided to create a tool to quickly create and bake these kinds of visuals into a texture file. The tool allows you to enter some math functions as an input or select a custom shader file to visualize its result on the inspector GUI and bake it into a PNG texture file.