/FgControlRig

this is a implement of UE plugin work for livelink data process and set the data to metahuman controlrig board

Primary LanguageC++Apache License 2.0Apache-2.0

FgControlRig

Change the plugin name from FgControlRigLib to FgControlRig this is an implementation of UE plugin work for LiveLink data process and set the data to the metahuman control rig board

Compatibility


Currently, the plugins have binaries that have been build for UE5.2.x

The source code for the plugin is available on this repository for UE5.2.x

Build


Dependences

  • Visual Studio 2019 or later
  • UnrealEngine

Steps


  • Download this repository
  • Use the UnrealEngine to create C++ project
  • Create a "Plugins" folder in your project directory
  • Put these repository files in your Plugins directory
  • Click the project file named "*.uproject" with the right button and choose "Switch UnrealEngine version" to switch the Unreal engine version you want to use
  • Click the project file named "*.uproject" with the right button and choose "Generate visual studio project files"
  • Double-click "projectname.sln" to open the solution
  • Build a visual studio project

Install


  • Copy the Plugins folder to the root directory which project you want to use
  • Restart your project to active the plugin

Usage

https://github.com/FACEGOOD/FgControlRigLib/blob/main/Usage.gif

License

Apache 2.0