/giles

GILES: A Runtime Level Editor for Unity3D

Primary LanguageC#OtherNOASSERTION

giles 2020

A Runtime Level Editor for Unity3D

giles

What is it?

GILES is a runtime level editor for Unity games. It is designed to be completely functional on it's own, but open to extensibility at every opportunity.

Out of the box here's what GILES provides:

  • Selection manager
  • Grid snapping
  • Translate, rotate, and scale handles
  • Scene save / load
    • Levels written to human-readable JSON.
    • Saves all objects in scene via reflection, no additional code required.
    • Writes only state deltas if prefabs are used.
    • Serialization process is customizable with both simple attributes or complete overloading.
  • Undo/redo.

Quick Start

  • Install Unity 2019.2 or greater.
  • In Player Settings, set "API Compatibility Level" to ".NET 4.0"
  • Open GILES project.
  • Open GILES/Example/Level Editor

Contributing

Bug reports should be submitted to the Issues queue on Github. Feature requests should be either posted on the forums or contributed via pull request.

Documentation

https://github.com/FAL2009/giles/wiki

This Fork is not dead but slow in development because of missing time