/ExtendedVars

UE5 plugin for converting some variables to each other, exporting bitmaps, runtime font load, getting widgets as textures and getting color arrays of textures.

Primary LanguageC++MIT LicenseMIT

ExtendedVars

RELATED PROJECTS

https://github.com/FF-Projects-UE/PDF_Reader

https://github.com/FF-Projects-UE/UE_LibHaru

TARGET PLATFORM

  • It works all platforms which Unreal support. But we don't have Apple Mac computers. So, you have to create your own binaries for Apple ecosystem.

#FEATURES

  • Android Path Helper: It gives real absolute path of file on Android.

  • Runtime Font Loading: It is a container of UFont pointer. Because we have to release it and UFontFace when we want to close game.

  • Runtime Font Release: You have to release your runtime imported fonts after closing your game to prevent GC issues.

  • Export Texture2D As Bitmap

  • Widget To Texture Render Target 2D

  • Texture2D To Colors Array

  • and other conversion functions about math and bytes.

REFERANCES