/ETEBED

Real-Time Example-Based Elastic Deformation for windows

Primary LanguageC

Overview

This is an implementation of

Yuki Koyama, Kenshi Takayama, Nobuyuki Umetani, and Takeo Igarashi. 2012. Real-time example-based elastic deformation. In Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA '12). Eurographics Association, Aire-la-Ville, Switzerland, Switzerland, 19-24.

Developers

Implemented by Kenshi Takayama and Yuki Koyama, and currently maintained by Yuki Koyama.

koyama@is.s.u-tokyo.ac.jp

Project Page

http://www-ui.is.s.u-tokyo.ac.jp/~koyama/project/ExampleBasedShapeMatching/index.html

Note

  • This is released for non-commercial use only.
  • This implementation is slightly modified from the version of making the demos and recording the timings for the paper.
  • It is not widely tested.
  • This source code was written by using Xcode 4.3.2. Other environments are not supported. (But the source code is written in standard C++, so porting might not be so difficult.)
  • If you want to build and use it on other OS, please achieve it by yourself.

How to Build

This source code can be built using Xcode (tested on Xcode 4.3.2, and 6.1.1).

Real-Time_Example-Based_Elastic_Deformation.xcodeproj is the project file for Xcode.

How to Use

Please see this example of use:

http://www.youtube.com/watch?v=7Pe-RPLMeDI

If you want to learn more, please read the source code. (I'm sorry not to write a detailed documentation.)

//2017/2/22 I have built it for windows in the platform of vs 2015 .put the dll to the file of exe