AccessViolationException when window is closed
Opened this issue · 2 comments
theranix commented
RenderTarget2D.cs:
protected override void Dispose(bool disposing)
{
if (!IsDisposed)
{
if (glColorBuffer != IntPtr.Zero)
{
FNA3D.FNA3D_AddDisposeRenderbuffer(
GraphicsDevice.GLDevice,
glColorBuffer
);
}
if (glDepthStencilBuffer != IntPtr.Zero)
{
FNA3D.FNA3D_AddDisposeRenderbuffer( <<< EXCEPTION HERE
GraphicsDevice.GLDevice,
glDepthStencilBuffer
);
}
}
base.Dispose(disposing);
}
Before exception occurs glColorBuffer is zero but glDepthStencilBuffer is not zero
theranix commented
As well, another exception:
"External component has thrown an exception." (HRESULT -2147467259)
in Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_AddDisposeTexture(IntPtr device, IntPtr texture)
in Microsoft.Xna.Framework.Graphics.Texture.Dispose(Boolean disposing) in C:\Users\Sergey\source\repos\Wosb\FNA_net7_0\src\Graphics\Texture.cs:line 49
in Microsoft.Xna.Framework.Graphics.RenderTarget2D.Dispose(Boolean disposing) in C:\Users\Sergey\source\repos\Wosb\FNA_net7_0\src\Graphics\RenderTarget2D.cs:line 198
in Microsoft.Xna.Framework.Graphics.GraphicsResource.Dispose() in C:\Users\Sergey\source\repos\Wosb\FNA_net7_0\src\Graphics\GraphicsResource.cs:line104
in TheraEngine.Graphics.RenderTarget.Dispose()
flibitijibibo commented
Sounds like resources are leaking - are all graphics resources being disposed when the Game is disposing?