Minimalistic, single-header library for decoding MP3. minimp3 is designed to be
small, fast (with SSE and NEON support), and accurate (ISO conformant). You can
find a rough benchmark below, measured using perf
on an i7-6700K, IO
included, no CPU heat to address speedstep:
Vector | Hz | Samples | Sec | Clockticks | Clockticks per second | PSNR | Max diff |
---|---|---|---|---|---|---|---|
compl.bit | 48000 | 248832 | 5.184 | 14306684 | 2.759M | 124.22 | 1 |
he_32khz.bit | 32000 | 172800 | 5.4 | 8426158 | 1.560M | 139.67 | 1 |
he_44khz.bit | 44100 | 472320 | 10.710 | 21296300 | 1.988M | 144.04 | 1 |
he_48khz.bit | 48000 | 172800 | 3.6 | 8453846 | 2.348M | 139.67 | 1 |
hecommon.bit | 44100 | 69120 | 1.567 | 3169715 | 2.022M | 133.93 | 1 |
he_free.bit | 44100 | 156672 | 3.552 | 5798418 | 1.632M | 137.48 | 1 |
he_mode.bit | 44100 | 262656 | 5.955 | 9882314 | 1.659M | 118.00 | 1 |
si.bit | 44100 | 135936 | 3.082 | 7170520 | 2.326M | 120.30 | 1 |
si_block.bit | 44100 | 73728 | 1.671 | 4233136 | 2.533M | 125.18 | 1 |
si_huff.bit | 44100 | 86400 | 1.959 | 4785322 | 2.442M | 107.98 | 1 |
sin1k0db.bit | 44100 | 725760 | 16.457 | 24842977 | 1.509M | 111.03 | 1 |
Conformance test passed on all vectors (PSNR > 96db).
Comparison with keyj's minimp3
Comparison by features:
Keyj minimp3 | Current |
---|---|
Fixed point | Floating point |
source: 84kb | 70kb |
binary: 34kb (20kb compressed) | 30kb (20kb) |
no vector opts | SSE/NEON intrinsics |
no free format | free format support |
Below, you can find the benchmark and conformance test for keyj's minimp3:
Vector | Hz | Samples | Sec | Clockticks | Clockticks per second | PSNR | Max diff |
---|---|---|---|---|---|---|---|
compl.bit | 48000 | 248832 | 5.184 | 31849373 | 6.143M | 71.50 | 41 |
he_32khz.bit | 32000 | 172800 | 5.4 | 26302319 | 4.870M | 71.63 | 24 |
he_44khz.bit | 44100 | 472320 | 10.710 | 41628861 | 3.886M | 71.63 | 24 |
he_48khz.bit | 48000 | 172800 | 3.6 | 25899527 | 7.194M | 71.63 | 24 |
hecommon.bit | 44100 | 69120 | 1.567 | 20437779 | 13.039M | 71.58 | 25 |
he_free.bit | 44100 | 0 | 0 | - | - | - | - |
he_mode.bit | 44100 | 262656 | 5.955 | 30988984 | 5.203M | 71.78 | 27 |
si.bit | 44100 | 135936 | 3.082 | 24096223 | 7.817M | 72.35 | 36 |
si_block.bit | 44100 | 73728 | 1.671 | 20722017 | 12.394M | 71.84 | 26 |
si_huff.bit | 44100 | 86400 | 1.959 | 21121376 | 10.780M | 27.80 | 65535 |
sin1k0db.bit | 44100 | 730368 | 16.561 | 55569636 | 3.355M | 0.15 | 58814 |
Keyj minimp3 conformance test fails on all vectors (PSNR < 96db), and free format is unsupported. This caused some problems when it was used here, and was the main motivation for this work.
First, we need to initialize the decoder structure:
//#define MINIMP3_ONLY_MP3
//#define MINIMP3_ONLY_SIMD
//#define MINIMP3_NO_SIMD
//#define MINIMP3_NONSTANDARD_BUT_LOGICAL
//#define MINIMP3_FLOAT_OUTPUT
#define MINIMP3_IMPLEMENTATION
#include "minimp3.h"
...
static mp3dec_t mp3d;
mp3dec_init(&mp3d);
Note that you must define MINIMP3_IMPLEMENTATION
in exactly one source file.
You can #include
minimp3.h
in as many files as you like.
Also you can use MINIMP3_ONLY_MP3
define to strip MP1/MP2 decoding code.
MINIMP3_ONLY_SIMD define controls generic (non SSE/NEON) code generation (always enabled on x64/arm64 targets).
In case you do not want any platform-specific SIMD optimizations, you can define MINIMP3_NO_SIMD
.
MINIMP3_NONSTANDARD_BUT_LOGICAL define saves some code bytes, and enforces non-stadnard but logical behaviour of mono-stereo transition (rare case).
MINIMP3_FLOAT_OUTPUT makes mp3dec_decode_frame()
output to be float instead of short and additional function mp3dec_f32_to_s16 will be available for float->short conversion if needed.
Then. we decode the input stream frame-by-frame:
/*typedef struct
{
int frame_bytes;
int channels;
int hz;
int layer;
int bitrate_kbps;
} mp3dec_frame_info_t;*/
mp3dec_frame_info_t info;
short pcm[MINIMP3_MAX_SAMPLES_PER_FRAME];
/*unsigned char *input_buf; - input byte stream*/
samples = mp3dec_decode_frame(&mp3d, input_buf, buf_size, pcm, &info);
The mp3dec_decode_frame()
function decodes one full MP3 frame from the
input buffer, which must be large enough to hold one full frame.
The decoder will analyze the input buffer to properly sync with the MP3 stream, and will skip ID3 data, as well as any data which is not valid. Short buffers may cause false sync and can produce 'squealing' artefacts. The bigger the size of the input buffer, the more reliable the sync procedure. We recommend having as many as 10 consecutive MP3 frames (~16KB) in the input buffer at a time.
The size of the consumed MP3 data is returned in the mp3dec_frame_info_t
field of the frame_bytes
struct; you must remove the data corresponding to
the frame_bytes
field from the input buffer before the next decoder
invocation.
The decoding function returns the number of decoded samples. The following cases are possible:
- 0: No MP3 data was found in the input buffer
- 384: Layer 1
- 576: MPEG 2 Layer 3
- 1152: Otherwise
The following is a description of the possible combinations of the number of
samples and frame_bytes
field values:
- More than 0 samples and
frame_bytes > 0
: Succesful decode - 0 samples and
frame_bytes > 0
: The decoder skipped ID3 or invalid data - 0 samples and
frame_bytes == 0
: Insufficient data
If frame_bytes == 0
, the other fields may be uninitialized or unchanged; if
frame_bytes != 0
, the other fields are available. The application may call
mp3dec_init()
when changing decode position, but this is not necessary.
As a special case, the decoder supports already split MP3 streams (for example, after doing an MP4 demux). In this case, the input buffer must contain exactly one non-free-format frame.
You can seek to any byte in the stream and call mp3dec_decode_frame
; this
will work in almost all cases, but is not completely guaranteed. If granule data
is accidentally detected as a valid MP3 header, short audio artefacting is
possible. If the file is known to be cbr, then all frames have equal size and
lack ID3 tags, which allows us to decode the first frame and calculate all frame
positions as frame_bytes * N
. However, because of padding, frames can differ
in size even in this case.
If you need only decode file/buffer, you can use optional high-level API.
Just #include
minimp3_ex.h
instead and use following additional functions:
typedef struct
{
int16_t *buffer;
size_t samples; /* channels included, byte size = samples*sizeof(int16_t) */
int channels, hz, layer, avg_bitrate_kbps;
} mp3dec_file_info_t;
typedef int (*MP3D_ITERATE_CB)(void *user_data, const uint8_t *frame, int frame_size, size_t offset, mp3dec_frame_info_t *info);
typedef int (*MP3D_PROGRESS_CB)(void *user_data, size_t file_size, size_t offset, mp3dec_frame_info_t *info);
/* decode whole buffer block */
void mp3dec_load_buf(mp3dec_t *dec, const uint8_t *buf, size_t buf_size, mp3dec_file_info_t *info, MP3D_PROGRESS_CB progress_cb, void *user_data);
/* iterate through frames with optional decoding */
void mp3dec_iterate_buf(const uint8_t *buf, size_t buf_size, MP3D_ITERATE_CB callback, void *user_data);
#ifndef MINIMP3_NO_STDIO
/* stdio versions with file pre-load */
int mp3dec_load(mp3dec_t *dec, const char *file_name, mp3dec_file_info_t *info, MP3D_PROGRESS_CB progress_cb, void *user_data);
int mp3dec_iterate(const char *file_name, MP3D_ITERATE_CB callback, void *user_data);
#endif
Use MINIMP3_NO_STDIO define to exclude STDIO functions.
MINIMP3_ALLOW_MONO_STEREO_TRANSITION allows mixing mono and stereo in same file.
In that case mp3dec_frame_info_t->channels = 0
is reported on such files and correct channels number passed to progress_cb callback for each frame in mp3dec_frame_info_t structure.
MP3D_PROGRESS_CB is optional and can be NULL, example of file decoding:
mp3dec_t mp3d;
mp3dec_file_info_t info;
if (mp3dec_load(&mp3d, input_file_name, &info, NULL, NULL))
{
/* error */
}
/* mp3dec_file_info_t contains decoded samples and info, use free(info.buffer) to deallocate samples */
- https://github.com/tosone/minimp3 - go bindings
- https://github.com/germangb/minimp3-rs - rust bindings
- http://keyj.emphy.de/minimp3/
- https://github.com/technosaurus/PDMP3
- https://github.com/technosaurus/PDMP2
- https://github.com/packjpg/packMP3
- https://sites.google.com/a/kmlager.com/www/projects
- https://sourceforge.net/projects/mp3dec/
- http://blog.bjrn.se/2008/10/lets-build-mp3-decoder.html
- http://www.mp3-converter.com/mp3codec/
- http://www.multiweb.cz/twoinches/mp3inside.htm
- https://www.mp3-tech.org/
- http://id3.org/mp3Frame
- https://www.datavoyage.com/mpgscript/mpeghdr.htm