- Import a 3d model and draw it on the screen, you don't need to take z into account
- Use GLWrapper::drawPoint to implement GLWrapper::drawLine
- You can use any programming language to do this homework
- In order to draw a circle, you can use the formula o+r*(cos(angle), sin(angle))
- How to draw a line with points?
- You can find plenty of information about GLFW here -> http://www.glfw.org/docs/latest/
- WaveFront Obj file format spec - https://hackpad.com/WaveFront-Obj-File-Format-KHu5n6qlmlc