FaberSanZ's Stars
FaberSanZ/ObjLoader
ObjLoader C#
NVIDIAGameWorks/dxvk-remix
miloyip/game-programmer
A Study Path for Game Programmer
glfw/glfw
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
PacktPublishing/The-Modern-Vulkan-Cookbook
The Modern Vulkan Cookbook published by Packt
KhronosGroup/Vulkan-ValidationLayers
Vulkan Validation Layers (VVL)
Twinklebear/ChameleonRT
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
UnrealSharp/UnrealSharp
UnrealSharp is a plugin to Unreal Engine 5, which enables developers to create games using C# with Hot Reload
skaarj1989/SupernovaEngine
An experimental game engine.
ValveSoftware/steam-audio
Steam Audio
nvpro-samples/vk_mini_samples
Collection of Vulkan samples
NVIDIA/DLSS
NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games
GPUOpen-Tools/GPU-Reshape
GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
mikesart/gpuvis
GPU Trace Visualizer
Graphics-Programming-Virtual-Meetup/resources
Graphics Programming Resources List
EricLengyel/Transvoxel
Data tables used in the Transvoxel Algorithm
nvpro-samples/vk_compute_mipmaps
Customizable compute shader for fast cache-aware mipmap generation
GPUOpen-LibrariesAndSDKs/FidelityFX-SDK
The main repository for the FidelityFX SDK.
lukedan/ReSTIR-Vulkan
Vulkan implementation of ReSTIR
guillaumeblanc/ozz-animation
Open source c++ skeletal animation library and toolset
Auburn/FastNoiseLite
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
NVIDIAGameWorks/RTXMU
RTX Memory Utility Library helps to reduce and compact ray tracing memory for games
BrutPitt/glChAoS.P
3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime
Erkaman/vulkan_minimal_compute
Minimal Example of Using Vulkan for Compute Operations. Only ~400LOC.
discosultan/dx12-game-programming
DirectX 12 C# samples from Frank D. Luna's book "Introduction to 3D Game Programming with Direct3D 12.0"
KhronosGroup/glTF
glTF – Runtime 3D Asset Delivery
QianMo/GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
QianMo/GPU-Gems-Book-Source-Code
:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
mmp/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.