Add Player:Reconnect / Expose IClient::Reconnect
RaphaelIT7 opened this issue · 0 comments
RaphaelIT7 commented
Details
Expose the IClient::Reconnect function as Player:Reconnect
.
Please also add an internal check to IClient::Reconnect
so that Bots cannot be reconnected, because currently, if you try to reconnect a bot, it will crash the Game/Server.
Possible code (Didn't test it):
IServer* server; // Somehow get the IServer.
CBasePlayer* player = Get_Player(1, false); // Idk what the second argument does. Also make sure that the player is valid.
IClient* client = server->GetClient(player->GetClientIndex());
if (!client->IsFakeClient()) { // This check is needed, because Reconnect crashes if it's a fake client.
client->Reconnect();
LUA->PushBool(true); // We return a bool as a way to verify that the client got reconnected.
} else {
LUA->PushBool(false);
}
This function could be useful because when you have a full server, and you want a client to reconnect, he could do so without the fear of losing his slot. Currently, you'll need to use the retry
command to reconnect the client, which could result in the client losing his slot.