Facepunch/sbox-hover
A competitive 32 player capture the flag game where movement is based on jetpacking and skiing around the map.
C#
Issues
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Visual feedback for reloading
#64 opened by JasonO3D - 1
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sticky_projectile.vcpf missing textures
#79 opened by kurozael - 0
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Speed lines particle isn't working
#77 opened by kurozael - 0
Allow switching class mid-life
#66 opened by JasonO3D - 0
Engineer doesn't feel strong enough
#65 opened by JasonO3D - 0
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Ammo pickups drop from enemies on death
#69 opened by JasonO3D - 0
Generator auto-repair timer too long
#71 opened by JasonO3D - 0
Engineers repair time too slow
#72 opened by JasonO3D - 0
Replace dropping the flag with throwing
#76 opened by JasonO3D - 0
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Game timer runs out, game doesn't end
#70 opened by JasonO3D - 0
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Dying will reset your loadout
#56 opened by yuberee - 0
Show top player and your score on the HUD
#59 opened by bakscratch - 0
Jetpack Elevator Upgrades
#52 opened by gvarados1 - 0
Turrets and generator icon dont reset state on round end if generator was broke
#50 opened by conneath - 0
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Death count doesn't reset after match end
#62 opened by JasonO3D - 2
Limit class availability
#63 opened by JasonO3D - 0
Chat History and Show Chat Above Dialogs
#39 opened by kurozael - 0
Force Shield Particle Didn't Show Once
#43 opened by kurozael - 0
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Automatically Rebalance Teams
#45 opened by kurozael - 1
Hide Flag Model When You're Holding It
#54 opened by gvarados1 - 0
Sweep for Projectiles
#53 opened by kurozael - 1
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"Exception has been thrown by the target of an invocation." and prediction error thrown during lag spikes softlocks you.
#57 opened by yuberee - 1
Flag dissapears if flag carrier disconnects
#51 opened by conneath - 0
Deployable Blocker Trigger
#48 opened by kurozael - 0
Spawn Protection System
#47 opened by kurozael - 0
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New Awards
#38 opened by kurozael - 0
Weapon Balance Changes
#40 opened by kurozael - 0
Hide Health on Enemy Mines
#42 opened by kurozael - 0
World Model Sniper Effects When Scoped
#46 opened by kurozael - 0
Loadout Persists Between Rounds
#49 opened by kurozael - 0
long names get cut off on the name tag
#37 opened by conneath - 0
Claymore Model + Implementation
#33 opened by kurozael - 0
Motion Sensor Model + Implementation
#34 opened by kurozael - 0
Landmine Model + Implementation
#35 opened by kurozael - 0
Deployable Upgrades
#36 opened by kurozael - 0
Upgrade Base Defences for Tokens
#29 opened by kurozael - 0
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Carbine Weapon
#32 opened by kurozael - 0
Light Saboteur
#30 opened by kurozael