/ningov-spellpoints

Customization of Misthero's Spellpoints system to use focuses with charges instead of fixed spellpoints

Primary LanguageJavaScriptMIT LicenseMIT

Ningov Spellpoint System

A Fork of Misthero's Spellpoint system to support using items instead of a spellpoint resource. Specific for the Ningov game, but might be useful in other games where magic is managed by items instead of class levels.

Installation Instructions

  • Ensure you have enabled the Module.
  • Create an item with an active effect labeled "Spell Points"
  • Ensure the item has charges (you'll need to mark an Activation Cost, though this will only be used for the Limited Uses field.)
  • Attune to the item.
  • When you cast, it should automatically deduct from any foci in the character's inventory.

Notice: Slots won't disappear from character sheets, but they will always stay full as long as this module is enabled.

Features

  • Configurable spell cost in spell points if you use any homebrew system.

Plans

  • Make the effect label configurable
  • Perhaps use something other than an effect? If an item had a specific "spell point" feature, that might
    be easier to manage.

Incompatibility

For now: Advanced Magic - Spell Points System 5e
As it modifies the same pieces as this system.

CHANGELOG

  • 1.0.0 First custom release