A Fork of Misthero's Spellpoint system to support using items instead of a spellpoint resource. Specific for the Ningov game, but might be useful in other games where magic is managed by items instead of class levels.
- Ensure you have enabled the Module.
- Create an item with an active effect labeled "Spell Points"
- Ensure the item has charges (you'll need to mark an Activation Cost, though this will only be used for the Limited Uses field.)
- Attune to the item.
- When you cast, it should automatically deduct from any foci in the character's inventory.
Notice: Slots won't disappear from character sheets, but they will always stay full as long as this module is enabled.
- Configurable spell cost in spell points if you use any homebrew system.
- Make the effect label configurable
- Perhaps use something other than an effect? If an item had a specific "spell point" feature, that might
be easier to manage.
For now: Advanced Magic - Spell Points System 5e
As it modifies the same pieces as this system.
- 1.0.0 First custom release