/DV1478

Research into boosting runtime performance and fidelity by spatially partitioning static geometry and offloading the rendering of distant geometry to an offline baking stage, the resulting fragment data of which can then be interpolated and recombined via a skybox based off of the viewport postion in world space.

Primary LanguageC

DV1478

Research into boosting runtime performance and fidelity by spatially partitioning static geometry and offloading the rendering of distant geometry to an offline baking stage, the resulting fragment data of which can then be interpolated and recombined via a skybox based off of the viewport postion in world space.