FarazzShaikh/THREE-CustomShaderMaterial
Extend Three.js standard materials with your own shaders!
TypeScriptMIT
Issues
- 1
- 1
Losing Alphahash
#57 opened by Jbmanllr - 1
Losing reflectivity of Physical Material.
#56 opened by Jbmanllr - 5
Add csm_Bump?
#33 opened by chasedavis - 3
Broken examples
#54 opened by mrdoob - 3
- 2
Failed to resolve module specifier "crypto"
#51 opened by Criska9527 - 22
Extending ShadowMaterial
#49 opened by dan-edington - 3
- 1
- 3
- 2
TresJs implementation
#43 opened by JaimeTorrealba - 1
- 3
How to change the opacity of extended material ?
#44 opened by TheoGil - 9
- 3
- 1
Support macro defines like THREE.ShaderMaterial
#39 opened by gydence - 3
Waves example seems to be broken
#40 opened by gabrieljreed - 2
- 2
Shader compilation failure if csm_Feature used is not compatible with base material
#36 opened by chasedavis - 1
If the base material has a map, a CSM from it throws an error on three >= 0.151.0
#35 opened by hamzakubba - 6
CustomShaderMaterial error
#32 opened by NikitaShvetsovCode - 3
- 6
Override fragment normals?
#23 opened by nwpointer - 3
- 2
- 1
ERROR: 0:645: 'csm_Normal' undeclared identifier
#22 opened by Wambosa - 2
.clone() does not seem to copy shaders
#20 opened by hamzakubba - 2
Shaders not working
#21 opened by marcelpi - 1
- 3
CSM doesn't source texture maps
#17 opened by hmans - 4
Examples not working
#16 opened by EdgeCaseLord - 2
Add PointsMaterialProps to iCSMAllProps type
#15 opened by dsa - 11
Passing uniforms to shader
#14 opened by Ettur - 4
Material must set Material.customProgramCacheKey
#13 opened by gromgull - 7
Material gets recreated on every render loop
#12 opened by gromgull - 6
Example use: Complex Function Grapher
#6 opened by stevejtrettel - 9
- 2
Cannot set property 'value' of undefined
#1 opened by FuzzyWobble