Pinned Repositories
Animation-Sequencer
A visual tool that allows you to create animated sequences of tweens and tweak them on editor time.
ChaosGame
Chaos Game In Unity
ChestUnlockDemo
Dump
MeshRollingExperiment
NerdSurvivor-LD43
PrefabLightmapping
Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original sce
TexturePainting-with-height-blend
UnityURP-MobileDrawMeshInstancedIndirectExample
Example project to draw 1million grass instances on mobile
VertextWeightProximity_Blender2.8
Vertex weight proximity modifier test in blender 2.8
FardinHaque70's Repositories
FardinHaque70/TexturePainting-with-height-blend
FardinHaque70/UnityURP-MobileDrawMeshInstancedIndirectExample
Example project to draw 1million grass instances on mobile
FardinHaque70/VertextWeightProximity_Blender2.8
Vertex weight proximity modifier test in blender 2.8
FardinHaque70/Animation-Sequencer
A visual tool that allows you to create animated sequences of tweens and tweak them on editor time.
FardinHaque70/ChaosGame
Chaos Game In Unity
FardinHaque70/ChestUnlockDemo
FardinHaque70/Dump
FardinHaque70/MeshRollingExperiment
FardinHaque70/NerdSurvivor-LD43
FardinHaque70/PrefabLightmapping
Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original sce
FardinHaque70/Unity-UIGradient
A UI gradient effect script for Unity
FardinHaque70/UnityTinyPractice
MyWebsite
FardinHaque70/Unity_MotionPath_MeshMaker
FardinHaque70/Vertx.Debugging
Debugging Utilities for Unity