FarokhBaharlou
☠️ I aspire to be the realest mf in the business ☠️ My top 5 video games of all time (no order): Zelda OoT-DMC 3-Bioshock Infinite-Bloodborne-Mario 64
Pinned Repositories
CGE
DX12/Vulkan Rendering Engine
Direct3D11
Doing hardware accelerated 3d graphics programming using the 3d311 api. Learning from ChiliTomatoNoodle on youtube: https://planetchili.net/
Multithreading-Cpp
Playing around with multithreading in c++
Software-Rasterizer
Doing software rasterizing, mimicking a pipeline similar to that of d3d11 and performing all the algorithms on the cpu side to learn the math and calculations done in 3D computer graphics. Learning from ChiliTomatoNoodle on youtube: https://planetchili.net/
SomeGraphicsSimulations
Learning some 3D Graphics math from: www.scratchapixel.com
VulkanGraphicsEngine
Small Vulkan graphics engine for personal learning purposes
DX12
farokhbaharlou.github.io
Ray-Tracing
Learning from: https://raytracing.github.io/
VulkanTutorial
Learning the Vulkan API from: https://vulkan-tutorial.com/
FarokhBaharlou's Repositories
FarokhBaharlou/farokhbaharlou.github.io
FarokhBaharlou/DX12
FarokhBaharlou/Multithreading-Cpp
Playing around with multithreading in c++
FarokhBaharlou/VulkanGraphicsEngine
Small Vulkan graphics engine for personal learning purposes
FarokhBaharlou/VulkanTutorial
Learning the Vulkan API from: https://vulkan-tutorial.com/
FarokhBaharlou/SomeGraphicsSimulations
Learning some 3D Graphics math from: www.scratchapixel.com
FarokhBaharlou/Ray-Tracing
Learning from: https://raytracing.github.io/
FarokhBaharlou/Direct3D11
Doing hardware accelerated 3d graphics programming using the 3d311 api. Learning from ChiliTomatoNoodle on youtube: https://planetchili.net/
FarokhBaharlou/Software-Rasterizer
Doing software rasterizing, mimicking a pipeline similar to that of d3d11 and performing all the algorithms on the cpu side to learn the math and calculations done in 3D computer graphics. Learning from ChiliTomatoNoodle on youtube: https://planetchili.net/