Codec 2 is an open source (LGPL 2.1) low bit rate speech codec: http://rowetel.com/codec2.html
Also included:
- The FreeDV API for digital voice over radio. FreeDV is an open source digital voice protocol that integrates modems, codecs, and FEC README_freedv
- APIs for raw and Ethernet packet data over radio README_data
- High performance coherent OFDM modem for HF channels README_ofdm
- High performance non-coherent FSK modem README_fsk
- An STM32 embedded version of FreeDV 1600/700D/700E for the SM1000
- Coherent PSK modem README_cohpsk for HF channels
- FDMDV DPSK modem README_fdmdv for HF channels
-
Install packages (Debian/Ubuntu):
sudo apt install git build-essential cmake
Fedora/RH distros:
sudo dnf groupinstall "Development Tools" "C Development Tools and Libraries" sudo dnf install cmake
-
Build Codec 2:
git clone https://github.com/drowe67/codec2.git cd codec2 mkdir build_linux cd build_linux cmake .. make
-
Listen to Codec 2:
cd codec2/build_linux ./demo/c2demo ../raw/hts1a.raw hts1a_c2.raw aplay -f S16_LE ../raw/hts1a.raw aplay -f S16_LE hts1a_c2.raw
-
Compress, decompress and then play a file using Codec 2 at 2400 bit/s:
./src/c2enc 2400 ../raw/hts1a.raw hts1a_c2.bit ./src/c2dec 2400 hts1a_c2.bit hts1a_c2_2400.raw
which can be played with:
aplay -f S16_LE hts1a_c2_2400.raw
Or using Codec 2 using 700C (700 bits/s):
./src/c2enc 700C ../raw/hts1a.raw hts1a_c2.bit ./src/c2dec 700C hts1a_c2.bit hts1a_c2_700.raw aplay -f S16_LE hts1a_c2_700.raw
-
If you prefer a one-liner without saving to files:
./src/c2enc 1300 ../raw/hts1a.raw - | ./src/c2dec 1300 - - | aplay -f S16_LE
-
Or you can use your microphone and headphones to encode and listen to the result on the fly:
br=1300; arecord -f S16_LE -c 1 -r 8000 | ./src/c2enc $br - - | ./src/c2dec $br - - | aplay -f S16_LE -
-
Build codec2 initially without LPCNet
cd ~ git clone https://github.com/drowe67/codec2.git cd codec2 && mkdir build_linux && cd build_linux cmake ../ make
-
Build LPCNet:
cd ~ git clone https://github.com/drowe67/LPCNet cd LPCNet && mkdir build_linux && cd build_linux cmake -DCODEC2_BUILD_DIR=~/codec2/build_linux ../ make
-
(Re)build Codec 2 with LPCNet support:
cd ~/codec2/build_linux && rm -Rf * cmake -DLPCNET_BUILD_DIR=~/LPCNet/build_linux .. make
-
See
demo
directory for simple examples of using Codec and the FreeDV API. -
c2demo
encodes a file of speech samples, then decodes them and saves the result. -
c2enc
encodes a file of speech samples to a compressed file of encoded bits.c2dec
decodes a compressed file of bits to a file of speech samples. -
c2sim
is a simulation/development version of Codec 2. It allows selective use of the various Codec 2 algorithms. For example switching phase modelling or quantisation on and off. -
freedv_tx
&freedv_rx
are command line implementations of the FreeDV protocol, which combines Codec 2, modems, and Forward Error Correction (FEC). -
cohpsk_*
are coherent PSK (COHPSK) HF modem command line programs. -
fdmdv_*
are differential PSK HF modem command line programs (README_fdmdv). -
fsk_*
are command line programs for a non-coherent FSK modem (README_fsk). -
ldpc_*
are LDPC encoder/decoder command line programs, based on the CML library. -
ofdm_*
are OFDM PSK HF modem command line programs (README_ofdm).
CTest is used as a test framework, with support from GNU Octave scripts.
-
Install GNU Octave and libraries on Ubuntu with:
sudo apt install octave octave-common octave-signal liboctave-dev gnuplot python3-numpy sox valgrind
-
To build and run the tests:
cd ~/codec2 rm -Rf build_linux && mkdir build_linux cd build_linux cmake -DUNITTEST=1 .. make
-
To just run tests without rebuilding:
ctest
-
To get a verbose run (e.g. for test debugging):
ctest -V
-
To just run a single test:
ctest -R test_OFDM_modem_octave_port
-
To list the available tests:
ctest -N
-
Many Octave scripts rely on the CML LDPC library. To run these from the Octave CLI, you need to set the
CML_PATH
environment variable. A convenient way to do this is using a.octaverc
file in yourcodec/octave
directory. For example on a Linux machine, create a.octaverc
file:setenv("CML_PATH","../build_linux/cml")
cmake - cmake support files
demo - Simple Codec 2 and FreeDv API demo applications
misc - misc C programs that have been useful in development,
not reqd for Codec 2 release. Part of Debug build.
octave - Octave scripts used to support development
script - shell scripts for playing and converting raw files
src - C source code for Codec 2, FDMDV modem, COHPSK modem, FreeDV API
raw - speech files in raw format (16 bits signed linear 8 kHz)
stm32 - STM32F4 microcontroller and SM1000 FreeDV Adaptor support
unittest - Code to perform and support testing. Part of Debug build.
wav - speech files in wave file format
-
To compile with debug symbols for using gdb:
cd ~/codec2 rm -Rf build_linux && mkdir build_linux cd build_linux CFLAGS=-g cmake .. make
-
For dump file support (dump data from c2sim for input to Octave development scripts):
cd ~/codec2 rm -Rf build_linux && mkdir build_linux cd build_linux CFLAGS=-DDUMP cmake .. make
On Ubuntu 17 and above:
sudo apt-get install mingw-w64
mkdir build_windows && cd build_windows
cmake .. -DCMAKE_TOOLCHAIN_FILE=/home/david/freedv-dev/cmake/Toolchain-Ubuntu-mingw32.cmake -DUNITTEST=FALSE -DGENERATE_CODEBOOK=/home/david/codec2/build_linux/src/generate_codebook
make
mkdir build_windows (Or what ever you want to call your build dir)
cmake -G "MinGW Makefiles" -D CMAKE_MAKE_PROGRAM=mingw32-make.exe
Or if you use ninja for building cmake -G "Ninja" ..
mingw32-make or ninja depends on what you used in the last command
wait for it to build.
In an Android Studio 'NDK' project (a project that uses 'native' code) Codec 2 can be added to the project in the following way.
-
Add the Codec 2 source tree to your app (e.g. in app/src/main/codec2) (e.g. as a git sub-module).
-
Add Codec 2 to the CMakeList.txt (app/src/main/cpp/CMakeLists.txt):
# Sets lib_src_DIR to the path of the target CMake project. set( codec2_src_DIR ../codec2/ ) # Sets lib_build_DIR to the path of the desired output directory. set( codec2_build_DIR ../codec2/ ) file(MAKE_DIRECTORY ${codec2_build_DIR}) add_subdirectory( ${codec2_src_DIR} ${codec2_build_DIR} ) include_directories( ${codec2_src_DIR}/src ${CMAKE_CURRENT_BINARY_DIR}/../codec2 )
-
Add Codec 2 to the target_link_libraries in the same file.
Codec 2 requires a hardware Floating Point Unit (FPU) to run in real time.
Two build options have been added to support building on microcontrollers:
-
Setting the
cmake
variable MICROCONTROLLER_BUILD disables position independent code (-fPIC is not used). This was required for the IMRT1052 used in Teensy 4/4.1). -
On ARM machines, setting the C Flag __EMBEDDED__ and linking with the ARM CMSIS library will improve performance on ARM-based microcontrollers. __REAL__ and FDV_ARM_MATH are additional ARM-specific options that can be set to improve performance if required, especially with OFDM modes.
A CMakeLists.txt example for a microcontroller is below:
set(CMAKE_TRY_COMPILE_TARGET_TYPE STATIC_LIBRARY)
set(MICROCONTROLLER_BUILD 1)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mlittle-endian -ffunction-sections -fdata-sections -g -O3")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -ffunction-sections -fdata-sections")
add_definitions(-DCORTEX_M7 -D__EMBEDDED__)
add_definitions(-DFREEDV_MODE_EN_DEFAULT=0 -DFREEDV_MODE_1600_EN=1 -DFREEDV_MODE_700D_EN=1 -DFREEDV_MODE_700E_EN=1 -DCODEC2_MODE_EN_DEFAULT=0 -DCODEC2_MODE_1300_EN=1 -DCODEC2_MODE_700C_EN=1)
FetchContent_Declare(codec2
GIT_REPOSITORY https://github.com/drowe67/codec2.git
GIT_TAG origin/master
GIT_SHALLOW ON
GIT_PROGRESS ON
)
FetchContent_GetProperties(codec2)
if(NOT ${codec2_POPULATED})
FetchContent_Populate(codec2)
endif()
set(CMAKE_REQUIRED_FLAGS "")
set(LPCNET OFF CACHE BOOL "")
add_subdirectory(${codec2_SOURCE_DIR} ${codec2_BINARY_DIR} EXCLUDE_FROM_ALL)
To build Debian packages, simply run the "cpack" command after running "make". This will generate the following packages:
- codec2: Contains the .so and .a files for linking/executing applications dependent on Codec2.
- codec2-dev: Contains the header files for development using Codec2.
Once generated, they can be installed with "dpkg -i" (once LPCNet is installed). If LPCNet is not desired, CMakeLists.txt can be modified to remove that dependency.