Information from wikipedia:
Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc with Half-Life: Source in June 2004, followed by Counter-Strike: Source and Half-Life 2 later that year. Source does not have a concise version numbering scheme; instead, it was released in incremental versions
Source code is based on TF2 2018 leak. Don't use it for commercial purposes.
This project is using waf buildsystem. If you have waf-related questions look https://waf.io/book
- Android, OSX, FreeBSD, Windows, Linux( glibc, musl ) support
- Arm support( except windows )
- 64bit support
- Modern toolchains support
- Fixed many undefined behaviours
- Touch support( even on windows/linux/osx )
- VTF 7.5 support
- PBR support
- bsp v19-v21 support( bsp v21 support is partial, portal 2 and csgo maps works fine )
- mdl v46-49 support
- Removed useless/unnecessary dependencies
- Achivement system working without steam
- Fixed many bugs
- Serverbrowser works without steam
- Rewrite materialsystem for OpenGL render
- Bink audio support( for video_bink )
brew install sdl2 freetype2 fontconfig pkg-config opus libpng libedit
git submodule update --init --recursive
copy half life 2 files to halflife2 folder
/Users/abe/Library/Application Support/Steam/steamapps/common/Half-Life 2
> halflife2/
python ./waf configure -T release --64bits
python ./waf configure -T release --build-games=hl2 --prefix=halflife2/ install --64bits
From the terminal, run cd halflife2
then ./hl2_launcher