Pinned Repositories
autotile
An auto-tiling script built for Game Maker Studio. This script will choose the correct image to display on a given tile based on the tiles around it. The script uses an efficient binary numbering system to quickly determine which image to show. The script requires that the tiles of your sprite are in a specific order, but this order is based on a binary counting pattern.
Chatigami
A visual node editor for creating stories.
Crochet
An interactive dialogue editor for writers and programmers.
Faulty-ECS
An ECS for GameMaker Studio 2.3.2+
GameMakerLibraries
A big ol' list of GameMaker libraries, extensions, tools etc.
GShade-Block
How to prevent GShade from checking for updates.
MentionMe
Spigot plugin for hashtags and tagging users.
rt-shell
An easy-to-use, customizable, and extensible cheat/debug console for GameMaker Studio 2.3+
FaultyFunctions's Repositories
FaultyFunctions/Crochet
An interactive dialogue editor for writers and programmers.
FaultyFunctions/Faulty-ECS
An ECS for GameMaker Studio 2.3.2+
FaultyFunctions/GShade-Block
How to prevent GShade from checking for updates.
FaultyFunctions/Chatigami
A visual node editor for creating stories.
FaultyFunctions/GameMakerLibraries
A big ol' list of GameMaker libraries, extensions, tools etc.
FaultyFunctions/GMEdit
A high-end code editor for GameMaker: Studio / GameMaker Studio 2
FaultyFunctions/Input
Comprehensive cross-platform input for GameMaker
FaultyFunctions/LDtkParser
A parser for .ldtk levels for GameMaker: Studio 2.3
FaultyFunctions/MentionMe
Spigot plugin for hashtags and tagging users.
FaultyFunctions/NotificationSystem
Lightweight framework for signals in GameMaker Studio 2.3+
FaultyFunctions/rt-shell
An easy-to-use, customizable, and extensible cheat/debug console for GameMaker Studio 2.3+
FaultyFunctions/Scribble
Efficient multi-effects text renderer for GameMaker Studio 2.3.1
FaultyFunctions/autotile
An auto-tiling script built for Game Maker Studio. This script will choose the correct image to display on a given tile based on the tiles around it. The script uses an efficient binary numbering system to quickly determine which image to show. The script requires that the tiles of your sprite are in a specific order, but this order is based on a binary counting pattern.
FaultyFunctions/Chatterbox
GameMaker Studio 2.3.0 implementation of the Yarn narrative design language
FaultyFunctions/ldtk
Modern, lightweight and efficient 2D level editor
FaultyFunctions/move-ui
Allows you to move your ui elements around using a config file
FaultyFunctions/whiskers
A Visual Dialogue Editor made using the Godot Engine