GTBS Clone Recruitment v1.0, by Feldherren
Changelog
v1.0 - first released version of script v1.1 - user can now specify skills clone actor will start with. Also, general fixes and tweaks, such as removing test code. v1.2 - user can now specify class clone actor will start with and level as. Also removed a useless thing that was never really used in the first place.
General
Requires: GTBS (GubiD), Clone Actors (Fomar)
Overhauls enemy capture and invite in GTBS to create clone actors, using Fomar's Clone Actor script instead of the standard add_actors method, allowing for the recruitment of unlimited generics. Recruited units retain their name (so the base actor can be called something purely descriptive, as it'll be given the enemy name on cloning) and level. They can be given initial equipment via notebox tags, and can start with modified parameters.
Usage
Set up GTBS, and the Clone Actors script Place GTBS Clone Recruitment script below GTBS scripts, and above Main. Create at least one basic actor from which to make clones. Set up an enemy as recruitable or capturable as normal in GTBS, and point it at the basic actor created above. Optionally also set its level, which will be used by the recruited actor.
Class: Add the following tag to the enemy notebox: <recruit class: [id]> Replace [id] with the ID of the class. When recruited, the resulting clone actor will have the specified class, and will be levelled as if from level 1 in that class (if you're using Yanfly's Parameter Bonus Growth script or something similar). Equipment: Add the following tag to the enemy notebox: <recruit equipment: [slot], [id]> Replace [slot] with equipment slot and [id] with the ID of the weapon or armour When recruited, the resulting clone actor will have the specified equipment in the specified slot, if capable of equipping it. Parameters: Add the following tag to the enemy's notebox: <recruit [param]: [amount]> Valid values for [param] are: MHP, MMP, ATK, DEF, MAT, MDF, AGI, LUK [amount] can be either positive or negative. When recruited, the resulting clone actor will have the specified bonus or penalty to their stats. Skills Add the following tag to the enemy's notebox: <recruit skill: [id]> Valid values for [id] are skill IDs. When recruited, the resulting clone actor will be able to use the specified skill.