Highly optimised particle system, written in C#, rendered with OpenGL and open sourced from the Vercidium Engine.
Some features of this particle system are:
- Fast batch particle creation
- Efficient memory management when creating, removing and updating particles
- Custom Matrix3x4 format for fast matrix operations on the GPU
- Writing to shared GPU memory across multiple threads
The explanation of this particle system can be found in this blog post.
This repository uses mock OpenGL bindings. OpenGL.Net can be installed through NuGet as an alternative.
This particle system is used in Sector's Edge to render debris, projectile trails, rain and snow. See the particle system in action on the Sector's Edge Steam page.