tiny node.js debugging utility modelled after node core's debugging technique.
$ npm install debug
With debug
you simply invoke the exported function to generate your debug function, passing it a name which will determine if a noop function is returned, or a decorated console.error
, so all of the console
format string goodies you're used to work fine. A unique color is selected per-function for visibility.
Example app.js:
var debug = require('debug')('http')
, http = require('http')
, name = 'My App';
// fake app
debug('booting %s', name);
http.createServer(function(req, res){
debug(req.method + ' ' + req.url);
res.end('hello\n');
}).listen(3000, function(){
debug('listening');
});
// fake worker of some kind
require('./worker');
Example worker.js:
var debug = require('debug')('worker');
setInterval(function(){
debug('doing some work');
}, 1000);
The DEBUG environment variable is then used to enable these based on space or comma-delimited names. Here are some examples:
On Windows the environment variable is set using the set
command.
set DEBUG=*,-not_this
Note that PowerShell using different syntax to set environment variables.
$env:DEBUG = "*,-not_this"
Then, run the program to be debugged as usual.
When actively developing an application it can be useful to see when the time spent between one debug()
call and the next. Suppose for example you invoke debug()
before requesting a resource, and after as well, the "+NNNms" will show you how much time was spent between calls.
When stdout is not a TTY, Date#toUTCString()
is used, making it more useful for logging the debug information as shown below:
If you're using this in one or more of your libraries, you should use the name of your library so that developers may toggle debugging as desired without guessing names. If you have more than one debuggers you should prefix them with your library name and use ":" to separate features. For example "bodyParser" from Connect would then be "connect:bodyParser".
The *
character may be used as a wildcard. Suppose for example your library has debuggers named "connect:bodyParser", "connect:compress", "connect:session", instead of listing all three with DEBUG=connect:bodyParser,connect:compress,connect:session
, you may simply do DEBUG=connect:*
, or to run everything using this module simply use DEBUG=*
.
You can also exclude specific debuggers by prefixing them with a "-" character. For example, DEBUG=*,-connect:*
would include all debuggers except those starting with "connect:".
Debug works in the browser as well, currently persisted by localStorage
. Consider the situation shown below where you have worker:a
and worker:b
, and wish to debug both. You can enable this using localStorage.debug
:
localStorage.debug = 'worker:*'
And then refresh the page.
a = debug('worker:a');
b = debug('worker:b');
setInterval(function(){
a('doing some work');
}, 1000);
setInterval(function(){
b('doing some work');
}, 1200);
Colors are also enabled on "Web Inspectors" that understand the %c
formatting
option. These are WebKit web inspectors, Firefox (since version
31)
and the Firebug plugin for Firefox (any version).
Colored output looks something like:
You can set an alternative logging method per-namespace by overriding the log
method on a per-namespace or globally:
Example stdout.js:
var debug = require('debug');
var error = debug('app:error');
// by default stderr is used
error('goes to stderr!');
var log = debug('app:log');
// set this namespace to log via console.log
log.log = console.log.bind(console); // don't forget to bind to console!
log('goes to stdout');
error('still goes to stderr!');
// set all output to go via console.info
// overrides all per-namespace log settings
debug.log = console.info.bind(console);
error('now goes to stdout via console.info');
log('still goes to stdout, but via console.info now');
You can save all debug statements to a file by piping them.
Example:
$ DEBUG_FD=3 node your-app.js 3> whatever.log
- TJ Holowaychuk
- Nathan Rajlich
(The MIT License)
Copyright (c) 2014 TJ Holowaychuk <tj@vision-media.ca>
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.