/Pixel-Craft

A minimal Paint Application for Computer Graphics Project

Primary LanguageC++OtherNOASSERTION

Pixel-Craft

Building the Project

Once you have cloned this repository, building the project is as simple as running these two commands in its root directory:

macOS & Linux

$ make setup
$ make

Windows

> mingw32-make setup
> mingw32-make

The first command will clone in the lastest C++ bindings and targeted version of raylib, copy across any relevant header files into /includes, and build a static library file from them, placing it in /lib. The second command then compiles, runs and cleans up your project using the source code in /src/main.cpp.

Specifying a Non-Default Compiler

If you want to use a compiler for your platform that isn't the default for your system, you can make use of the system-implicit CXX variable like so:

macOS & Linux

$ make CXX=g++

Windows

> mingw32-make CXX=g++

Licence

This project is licenced under an unmodified zlib/libpng licence, which is an OSI-certified, BSD-like licence that allows static linking with closed source software. Check LICENCE for further details.