FilipaRamos
PhD student in the field of Uncertainty Quantification for Deep Learning. :books:
Viana do Castelo, Portugal
Pinned Repositories
JGraphLib
A simple, easy to use graph library for Java
Akkoy-PROLOG
Animations-Javascript
Automatic-Music-Genre-Classification
Several tested classifiers to label a database of songs in 10 different musical genres.
Dynamic-AGVs-Management-Simulation
Dynamic simulation for a factory that works with Automated Guided Vehicles.
PROLOG-Q-nto-Simulation
Q!nto board game developed in PROLOG.
QuantumComputingDeepLearning
Official repository hosting the supporting code for the Chapter "Quantum Computing for Deep Learning: How far can we go with off-the-shelf components?"
Rl-Pusher
This repository holds the code for the Rl Object Pusher. This code enables a robot to learn how to push cylinder-based objects to a pre-defined target location.
SalesRep-Force-Automation
Web application to help sales representatives manage their clients, schedules, products and warehouses.
Project-Management-Optimizer
Project management optimizer. It allocates members to a project in an efficient way taking in account the duration of each task and the skills of each member for each task.
FilipaRamos's Repositories
FilipaRamos/Automatic-Music-Genre-Classification
Several tested classifiers to label a database of songs in 10 different musical genres.
FilipaRamos/Dynamic-AGVs-Management-Simulation
Dynamic simulation for a factory that works with Automated Guided Vehicles.
FilipaRamos/QuantumComputingDeepLearning
Official repository hosting the supporting code for the Chapter "Quantum Computing for Deep Learning: How far can we go with off-the-shelf components?"
FilipaRamos/PROLOG-Q-nto-Simulation
Q!nto board game developed in PROLOG.
FilipaRamos/SalesRep-Force-Automation
Web application to help sales representatives manage their clients, schedules, products and warehouses.
FilipaRamos/Akkoy-PROLOG
FilipaRamos/Animations-Javascript
FilipaRamos/Rl-Pusher
This repository holds the code for the Rl Object Pusher. This code enables a robot to learn how to push cylinder-based objects to a pre-defined target location.
FilipaRamos/Breakthrough-Graphic-Interface
WebGL based graphic interface using JavaScript and XML for scene definition and rendering.
FilipaRamos/darknet
Convolutional Neural Networks
FilipaRamos/Distributed-Systems-Demo
Distributed Systems Demo developed for a curricular unit of FEUP's BSc in Computer Engineering.
FilipaRamos/GPSCAL
Segundo trabalho de CAL
FilipaRamos/LTW-Trabalho
FilipaRamos/Movie-Review-Analysis
Classification of movie reviews as positive or negative using neural networks.
FilipaRamos/RCOM-Projeto2
FilipaRamos/Super-Mario
Melhor jogo de plataforma de sempre!!
FilipaRamos/Unpaired-Image-Translation
Unpaired image-to-image translation to generate Monet paintings.
FilipaRamos/UQ_DeepLearning_Tutorial
Repository hosting the code for "A tutorial on Uncertainty Quantification for Deep Learning".
FilipaRamos/ViagemEuropaCAL
Projeto de CAL - Viagem pela Europa
FilipaRamos/Wall-follower-turtlebot
This repository contains a ROS package for a purely reactive, wall follower turtlebot. Simulation on Gazebo.
FilipaRamos/WebGl-scene-display