Pinned Repositories
AHNoise
A procedural, cohesive, modular noise library built using Metal and Swift
Changelog
DepthToWorldPos
Unity example: reconstructing world position from depth buffer.
Epoch-Remastered
Epoch Game's another solution besides Unity & Unreal, experimental. in development
FinGameWorks.github.io
Currently Epoch Game's Frontpage
HeliumRain
HELIUM RAIN - Full sources for Helium Rain, a realistic space opera using Unreal Engine 4
libnoise-ObjC
libnoise ObjC wrapper and cocoapods.
Privacy-Policy
Host For Privacy Policies of My Apps
UnityDecompiled
An unofficial repo of decompiled Unity dll files
WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.
FinGameWorks's Repositories
FinGameWorks/Epoch-Remastered
Epoch Game's another solution besides Unity & Unreal, experimental. in development
FinGameWorks/DepthToWorldPos
Unity example: reconstructing world position from depth buffer.
FinGameWorks/AHNoise
A procedural, cohesive, modular noise library built using Metal and Swift
FinGameWorks/Changelog
FinGameWorks/CefSharp
.NET (WPF and Windows Forms) bindings for the Chromium Embedded Framework
FinGameWorks/Entitas-CSharp
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
FinGameWorks/FinGameWorks.github.io
Currently Epoch Game's Frontpage
FinGameWorks/HeliumRain
HELIUM RAIN - Full sources for Helium Rain, a realistic space opera using Unreal Engine 4
FinGameWorks/libnoise-ObjC
libnoise ObjC wrapper and cocoapods.
FinGameWorks/NoiseShader
FinGameWorks/PostProcessing
Post Processing Stack
FinGameWorks/Privacy-Policy
Host For Privacy Policies of My Apps
FinGameWorks/UnityDecompiled
An unofficial repo of decompiled Unity dll files
FinGameWorks/WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.
FinGameWorks/AssetStore
Web pages for asset store.
FinGameWorks/ImGui.NET
An ImGui wrapper for .NET.
FinGameWorks/libnoiseNodeViewer
a Mac Tool to use libnoise with real-time preview and node-based editor