FirdoseSaeik's Stars
Noctem/vapoursynth-removelogo
VapourSynth plugin to remove logos from a video with a mask image.
walklang/direct3d-yv12
YV12 video rendering based on Direct3D.
IgorBkr/gst-template
GStreamer plugin development template for devloping my plugins.
mdurnev/cuda-gstreamer
gstreamer plugin bundle for NVIDIA GPU
ceyusa/gstreamer-vaapi
GStreamer plugins and libraries for hardware accelerated video processing through VA-API.
lubosz/gst-plugins-vr
Virtual Reality plugins for GStreamer
EricssonResearch/openwebrtc-gst-plugins
OpenWebRTC specific GStreamer plugins
LDiracDelta/vlc_censor_plugin
Plugin to VLC to allow for applying arbitrary censor masks to media content.
AramisHM/Morfameba
Morphological filtering with dynamic masking technique in C
Flightphase/ofxAlphaMask
a simple shader example for masking one texture with another
tbaumeist/GraphGenerator
Java based program to generate random netork topologies represented as graphs.
tbaumeist/CommonGraph
Library of common graph has opertions.
WorkflowSim/WorkflowSim-1.0
Wiki pages
PhucVH888/ccgrid2019
This is the repository of the models in the accepted paper at CCGrid 2019.
saralakani/ML_RAN
This project is made to work on Radio Access Network data and build a ML model to predict QCI. The data used is RSRP and RSRQ information gathered from a moving UE in 5G technology.
mobinets/task-offloading-edge-computing
Simulation code for multi-user offloading in edge computing newtorks
Cyclotron2333/Task-Offloading-and-Resource-Allocation-for-Multi-Server-Mobile-Edge-Computing-Networks
snsong/soCoM
A semi-online Computational Offloading Model, which utilizes users’ behavior prediction method to optimize task offloading in edge computing environments.
cly1994jlu/UARA-DRL
This repository contains the implementation codes of deep reinforcement learning (DRL) in user association and resource allocation in heterogenous networks. The model is basd on deep-Q-network (DQN) and DDQN.
gsharma14/Efficient-Road-route-networks---Java-and-android
Created an application which defines the optimal path to destination by entering a personalised query with user defined clues that describes the spatial context between Points of Interest along the route, which means breaking down the clue based research algorithm which enables the user to mention their own keywords and establishes their inter structural association to find their destination. Algorithms used are greedy algorithm, dynamic programming algorithm,Branch and Bound algorithm. Optimisation of the application using AB and PB tree. Extensive and hard-geared experiments are conducted which verify the algorithms.
kien-vu/Joint-User-Association-and-In-band-Backhaul-Scheduling-and-in-5G-mmWave-Networks
Matlab Simulation for T. K. Vu, M. Bennis, S. Samarakoon, M. Debbah and M. Latva-aho, "Joint In-Band Backhauling and Interference Mitigation in 5G Heterogeneous Networks," European Wireless 2016; 22th European Wireless Conference, Oulu, Finland, 2016, pp. 1-6. URL: http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=7499273&isnumber=7499250
seanstappas/music-classification
Classifies songs into genres. For ECSE-526: Artificial Intelligence at McGill University.
seanstappas/dynamic-connect-4
Agent capable of playing Dynamic Connect-4 for ECSE-526: Artificial Intelligence at McGill University.
seanstappas/qbert-reinforcement-learning
Reinforcement learning with Qbert. Assignment 3 of ECSE-526.
xuyanyu-shh/VR-EyeTracking
Gaze Prediction in Dynamic $360^\circ$ Immersive Videos (CVPR 2018)
AminAzari/NB-IoT
A simulator for representing behavior of NB-IoT in providing wide area connectivity. For the first time, this simulator shows the adverse impact of extreme coverage on nearby devices.
ni/NI-ns3-ApplicationExample
This is an implementation of an API to interface ns-3 network simulator to NI software defined radios for 802.11 and LTE.
iot-lab/openlab
OpenLab, a FreeRTOS dev env - by HiKoB
arizk/360transitions
Transitions of Quality Adaptation Mechanisms in 360° Video Streaming
LASP-UCL/spherical-clustering-in-VR-content
To understand how users explore the visual content in VR application, we propose a clique based clustering