A port of @rbxts/motion
to React.
- Introduction
- The
motion
object - Transitions
- The
initial
prop - Variants
- Copy & paste example using
motion
object - useAnimation
- Copy & paste example using
useAnimation
Simply animate UI from point A to B with Motion, a simple yet powerful animation library for roblox-ts & React, inspired by Framer motion.
The core of Motion is the motion
object. Think of it as a plain Roblox GUI element, supercharged with animation capabilities:
import motion from "@rbxts/react-motion";
Animating a Motion component is as straight-forward as setting the animate
prop:
<motion.textbutton animate={{ TextSize: 24 }} />
When the animate
prop changes, Motion will automatically generate an animation to the latest value. This animation will feel great by default, but it can be configured with the flexible transition
prop.
A transition defines how values animate from one state to another. If you've ever used tweens in Roblox before, then it's the same as using TweenInfo
:
const [size, setSize] = useState(UDim2.fromOffset(200, 50));
return (
<motion.textbutton
animate={{ Size: size }}
Event={{
Activated: () => setSize(size => UDim2.fromOffset(size.X.Offset + 50, size.Y.Offset + 50)),
}}
Size={UDim2.fromOffset(200, 50)}
Text="Increase the size of this button!"
transition={{
// each of these are also their respective defaults
duration: 1,
easingStyle: Enum.EasingStyle.Linear,
easingDirection: "InOut", // strings can be casted to enums for convenience
repeatCount: 0, // -1 for infinity
reverse: false,
delay: 0,
}}
/>
);
Additionally, Motion allows you to use cubic Bézier easing functions, similarly to how you would in CSS:
const [size, setSize] = useState(UDim2.fromOffset(200, 50));
return (
<motion.textbutton
animate={{ Size: size }}
Event={{
Activated: () => setSize(size => UDim2.fromOffset(size.X.Offset + 50, size.Y.Offset + 50)),
}}
Size={UDim2.fromOffset(200, 50)}
Text="Increase the size of this button!"
transition={{
duration: 1,
easingFunction: [0.25, 0.1, 0.25, 1], // equivalent to `ease` in CSS
}}
/>
);
If you define easingFunction
, then easingDirection
and easingStyle
will have no effect, and a Bézier tween will be used instead of a native Roblox tween.
Warning
Bézier tweens are experimental and unlikely to behave exactly as regular tweens, though they aim to do so. Expect bugs and strange behaviour.
The initial
prop defines the properties for a Motion component to be set at the beginning. It differs from just setting props normally, as you can reference variants (more on those later) and state without it changing:
const [size, setSize] = useState(UDim2.fromOffset(200, 50));
return (
<motion.textbutton
animate={{ Size: size }}
initial={{ Size: size }}
Event={{
Activated: () => setSize(size => UDim2.fromOffset(size.X.Offset + 50, size.Y.Offset + 50)),
}}
Text="Increase the size of this button!"
/>
);
This will work exactly the same as the example above, however now you can reference the initial size
directly without it rerendering each time.
As a shortened version, if your animate
and initial
props are the same, you can just pass false
:
const [size, setSize] = useState(UDim2.fromOffset(200, 50));
return (
<motion.textbutton
animate={{ Size: size }}
initial={false}
Event={{
Activated: () => setSize(size => UDim2.fromOffset(size.X.Offset + 50, size.Y.Offset + 50)),
}}
Text="Increase the size of this button!"
/>
);
Variants are a bit like classes in CSS in that you can define props specific to each variant. They're applied based on the animate
and initial
props:
const [state, setState] = useState<"hover" | "default">("default");
return (
<motion.textbutton
animate={state}
initial="default"
Event={{
MouseEnter: () => setState("hover"),
MouseLeave: () => setState("default"),
}}
Size={UDim2.fromOffset(200, 50)}
variants={{
hover: {
TextColor3: new Color3(0, 1, 0),
},
default: {
TextColor3: new Color3(1, 1, 1),
},
}}
/>
);
Transitions can also be used in variants. If used in both variants and as a prop simultaneously, the transitions will be merged into one transition. In the case of a conflict between a variant transition and the transition
prop, the variant transition will have priority over the transition
prop and will override it. In other words, they cascade.
Warning
This differs from the behaviour of @rbxts/motion
, which instead prioritises the transition
prop over variants' transition. If you're migrating from @rbxts/motion
, make sure you account for this.
const [state, setState] = useState<"hover" | "default">("default")
const buttonVariants = {
hover: {
TextColor3: new Color3(0, 1, 0),
transition={{
duration: 20,
easingStyle: "Elastic", // overrides Quint
easingDirection: "Out",
reverses: true, // unique to the `hover` variant
}}
},
default: {
TextColor3: new Color3(1, 1, 1),
transition={{
duration: 1, // overrides 20
easingStyle: "Quad", // overrides Quint
easingDirection: "In", // unique to the `default` variant
repeatCount: 2, // unique to the `default` variant
}}
},
};
return (
<motion.textbutton
animate={state}
transition={{
duration: 20,
easingStyle: "Quint",
delay: 0.5, // gets added to all variants
}}
Event={{
MouseEnter: () => setState("hover"),
MouseLeave: () => setState("default"),
}}
variants={buttonVariants}
/>
);
Earlier, I mentioned variants were like CSS classes. This is also true in that you can specify multiple variants by passing them in using an array. If a conflict between variants emerges, then the variant specified later in the array (i.e. the one with a higher index) will override any variants before it.
This is useful for components which have multiple pieces of state that each need their own styles to animate to, like a button which can be selected:
function SelectButton() {
const [state, setState] = useState<"hover" | "default">("default");
const [selected, setSelected] = useState(false);
const selectionStatus = useMemo(() => selected ? "selected" : "unselected", [selected]);
return (
<motion.textbutton
animate={[state, selectionStatus]}
Event={{
Activated: () => setSelected((selected) => !selected),
MouseEnter: () => setState("hover"),
MouseLeave: () => setState("default"),
}}
variants={{
hover: {
// props here
},
default: {
// props here
},
selected: {
// props here, will override `hover` and `default`
},
unselected: {
// props here, will override `hover` and `default`
},
}}
/>
);
}
You could even go further and have components which accept passing down animate
props and automatically merging them, like a Button
which implemented the hovering animation and a SelectButton
that implemented the selected
-unselected
variants and passed those down to Button
.
import React, { useState } from "@rbxts/react";
import { createPortal, createRoot } from "@rbxts/react-roblox";
import motion from "@rbxts/react-motion";
const variants = {
off: {
BackgroundColor3: new Color3(1, 1, 1),
Size: UDim2.fromOffset(300, 100),
TextColor3: new Color3(0, 0, 0),
},
on: {
BackgroundColor3: new Color3(0, 0, 0),
Size: UDim2.fromOffset(300, 90),
TextColor3: new Color3(1, 1, 1),
}
};
function Button() {
const [state, setState] = useState<"on" | "off">("off");
return (
<motion.textbutton
animate={state}
AnchorPoint={new Vector2(0.5, 0.5)}
Event={{
MouseEnter: () => setState("on"),
MouseLeave: () => setState("off"),
}}
Position={UDim2.fromScale(0.5, 0.5)}
Size={UDim2.fromOffset(300, 100)}
Text="Hello"
TextSize={20}
transition={{
duration: 0.3,
}}
variants={variants}
>
<motion.uicorner
animate={{
CornerRadius: new UDim(0, state === "on" ? 20 : 0),
}}
transition={{
duration: 0.3,
}}
/>
</motion.textbutton>
);
}
export = (target: Instance) => {
const root = createRoot(new Instance("Folder"));
root.render(createPortal(<Button />, target));
return () => root.unmount();
}
That's not all Motion has to offer, though! If you'd like, you can use the useAnimation
hook provided by motion. This allows you to animate any component in your codebase without having to use motion
or the animate
prop, as it returns a setter for the variant:
const ref = useRef<Frame>();
const [variant, setVariant] = useAnimation(ref, {
initial: "default",
transition: {
duration: 3,
easingStyle: "Quad",
},
variants: {
hover: {
BackgroundColor3: new Color3(0, 1, 0),
transition: {
duration: 0.5,
},
},
default: {
BackgroundColor3: new Color3(1, 0, 0),
transition: {
duration: 3,
},
},
},
});
useEffect(() => print("Variant changed:", variant), [variant]);
return (
<frame
BackgroundColor3={new Color3(1, 0, 0)}
Event={{
MouseEnter: () => setVariant("hover"),
MouseLeave: () => setVariant("default"),
}}
ref={ref}
/>
);
<<<<<<< Updated upstream
Because useAnimation
simply takes in a ref, you can animate any React component with Motion, even if the motion
object doesn't have it! If you still want to use the same syntax as you would with the motion
object but with a different element, Motion also exports createMotionComponent
:
import { createMotionComponent } from "@rbxts/react-motion";
const Part = createMotionComponent("Part");
=======
Because `useAnimation` simply takes in a ref, you can animate any React component with Motion, even if `Motion` doesn't have it! If you still want to use the same syntax as you would with `Motion` but with a different element, Motion also exports `createComponent`:
```tsx
const Part = motion.createComponent("Part");
>>>>>>> Stashed changes
const part = <Part animate={} initial={} transition={} variants={} />
import React, { useRef } from "@rbxts/react";
import { createPortal, createRoot } from "@rbxts/react-roblox";
import { useAnimation } from "@rbxts/react-motion";
const variants = {
off: {
BackgroundColor3: new Color3(1, 1, 1),
Size: UDim2.fromOffset(300, 100),
TextColor3: new Color3(0, 0, 0),
},
on: {
BackgroundColor3: new Color3(0, 0, 0),
Size: UDim2.fromOffset(300, 90),
TextColor3: new Color3(1, 1, 1),
}
};
function Button() {
const button = useRef<TextButton>();
const [variant, setVariant] = useAnimation(button, {
variants,
transition: {
duration: 0.3
}
});
const uiCorner = useRef<UICorner>();
useAnimation(uiCorner, {
animate: {
CornerRadius: new UDim(0, variant === "on" ? 20 : 0),
},
transition: {
duration: 0.3,
},
});
return (
<textbutton
AnchorPoint={new Vector2(0.5, 0.5)}
BackgroundColor3={new Color3(1, 1, 1)}
Event={{
MouseEnter: () => setVariant("on"),
MouseLeave: () => setVariant("off"),
}}
Position={UDim2.fromScale(0.5, 0.5)}
ref={button}
Size={UDim2.fromOffset(300, 100)}
Text="Hello"
TextColor3={new Color3(0, 0, 0)}
TextSize={20}
>
<uicorner ref={uiCorner} />
</textbutton>
);
}
export = (target: Instance) => {
const root = createRoot(new Instance("Folder"));
root.render(createPortal(<Button />, target));
return () => root.unmount();
}