TypeScript type definitions for React Lua.
npm package →
TypeScript type definitions for React Lua and roblox-ts, sourced from the official React types. Currently, only @rbxts/react
and
@rbxts/react-roblox
are available.
Important
This package uses unreleased roblox-ts features, and requires roblox-ts@next
to be installed.
If you're encountering issues with @firere/react
, please see the Troubleshooting section for more information.
Get started by adding React and ReactRoblox to your project:
npm install @rbxts/react @rbxts/react-roblox
yarn add @rbxts/react @rbxts/react-roblox
pnpm add @rbxts/react @rbxts/react-roblox # 🔴 See below
roblox-ts
must also be installed with the next
tag:
npm install -D roblox-ts@next
yarn add -D roblox-ts@next
pnpm add -D roblox-ts@next
Finally, install @firere/react-vendor
using an alias:
npm install @rbxts/react-vendor@npm:@firere/react-vendor
yarn add @rbxts/react-vendor@npm:@firere/react-vendor
pnpm add @rbxts/react-vendor@npm:@firere/react-vendor
Set up your tsconfig.json
to use the React JSX factory.
"compilerOptions": {
"jsxFactory": "React.createElement",
"jsxFragmentFactory": "React.Fragment"
}
If you're using PNPM as your package manager, you'll need to create a .npmrc
file in the root of your project with the following content:
node-linker=hoisted
import React, { StrictMode } from "@rbxts/react";
import { createPortal, createRoot } from "@rbxts/react-roblox";
const root = createRoot(new Instance("Folder"));
root.render(<StrictMode>{createPortal(<App />, playerGui)}</StrictMode>);
import React, { useState } from "@rbxts/react";
interface CounterProps {
initialCount: number;
}
export function Counter({ initialCount }: CounterProps) {
const [count, setCount] = useState(initialCount);
return (
<textbutton
Text={`Count: ${count}`}
AnchorPoint={new Vector2(0.5, 0.5)}
Size={new UDim2(0, 100, 0, 50)}
Position={new UDim2(0.5, 0, 0.5, 0)}
Event={{
Activated: () => setCount(count + 1),
}}
/>
);
}
import React, { Component, ReactComponent } from "@rbxts/react";
interface CounterProps {
initialCount: number;
}
interface CounterState {
count: number;
}
@ReactComponent
export class Counter extends Component<CounterProps, CounterState> {
state: CounterState = {
count: this.props.initialCount,
};
render() {
return (
<textbutton
Text={`Count: ${this.state.count}`}
AnchorPoint={new Vector2(0.5, 0.5)}
Size={new UDim2(0, 100, 0, 50)}
Position={new UDim2(0.5, 0, 0.5, 0)}
Event={{
Activated: () => this.setState({ count: this.state.count + 1 }),
}}
/>
);
}
}
import React, { Component, ErrorInfo, ReactComponent } from "@rbxts/react";
interface ErrorBoundaryProps {
fallback: (error: unknown) => React.Element;
}
interface ErrorBoundaryState {
hasError: boolean;
message?: unknown;
}
@ReactComponent
export class ErrorBoundary extends Component<ErrorBoundaryProps, ErrorBoundaryState> {
state: ErrorBoundaryState = {
hasError: false,
};
componentDidCatch(message: unknown, info: ErrorInfo) {
warn(message, info.componentStack);
this.setState({
hasError: true,
message: `${message} ${info.componentStack}`,
});
}
render() {
if (this.state.hasError) {
return this.props.fallback(this.state.message);
} else {
return this.props.children;
}
}
}
If you encounter this error during compilation, it means that you're using an older version of roblox-ts
. Make sure to install roblox-ts@next
and uninstall any global installations of roblox-ts
:
npm uninstall -g roblox-ts
npm install -D roblox-ts@next
This error occurs when a conflicting installation of react-ts is present in your project. This can be for one of two reasons:
- You have react-ts installed in your dependencies. (
npm uninstall @rbxts/roact
) - You have an outdated package installed that depends on react-ts.
The most common cause is an outdated package. To view the packages that depend on @rbxts/react-ts
(which will be under the alias @rbxts/roact
), run the following command:
npm ls @rbxts/roact
If you find any packages that depend on @rbxts/react-ts
, you should update them to the latest version, or open an issue on their repository to request an update.
This error happens when React can't figure out how to retrieve the current instance of the component. This can be for a number of reasons:
- You're using a hook outside of a component, or using function components incorrectly.
Hooks must be used inside the body of a function component. A common mistake is to call hooks conditionally, or inside a callback function. Make sure you're calling hooks at the top level of your function component.
Do not call a function component directly. To render a function component, wrap it in a JSX tag:
<App />; // 🟢 Good
App(); // 🔴 Bad
- There's more than one version of React in your project.
When multiple versions of React are present in your node_modules, any packages that depend on React might try to use the wrong one.
Make sure your rbxts_include.node_module.@rbxts
folder in Roblox Studio doesn't contain a module named "React" (capital R). This module is a sign Rojo has not fully removed react-ts. If so, you should delete your node_modules
folder and restart Rojo.
If a fresh install doesn't fix the issue, you might have a package installed that depends on react-ts. See the previous section for more information.
If you're encountering an issue that isn't listed here, please post your issue in the roblox-ts Discord server.
- React Documentation - Learn about React's core concepts and API
- React Lua Documentation - A comprehensive guide for the differences between Roact and React
- JS.Lua Repository - The source code for React Lua
This project is licensed under the MIT license.
Back in the days of Legacy Roact, I had my own version which automatically skipped over applying invalid props and which merged children for you, as Roact itself suggested.
This was so I could write my components like:
interface Props extends React.InstanceProps<TextButton> {
someProp: boolean;
}
function SomeComponent(props: Props) {
// pretend there's some logic involving someProp here
return (
<textbutton BackgroundColor3={new Color3()} Text="Button" {...props}>
<textlabel Text="Ooh, look, a child!" />
</textbutton>
);
}
export default SomeComponent;
Sweet! Now in SomeComponent
, I can easily overwrite its default props, and give it more children when using it if need be without the hassle of needing to create a utility function.
<SomeComponent BackgroundColor3={new Color3(1, 1, 1)} someProp={false} Text="Special button">
<textlabel Text="Yes! The more children, the merrier! I love children!" />
</SomeComponent>
Anyway, why modify Roact and not just do what everyone else is doing? Simple! I didn't have any idea what everyone else was doing. None of my friends are Roblox devs. I didn't even use local e = Roact.createElement
before I switched to TypeScript.
All this particular version is is me carrying some of the code from my old Roact modification. Emphasis on some: it no longer supports child merging (as it was working really strangely when I did carry that over - I had to wrap certain children of components in fragments for them to render, for some reason) or configuration (as I don't intend nor expect anyone else to use this, along with the fact the only thing this now does is skip applying invalid props).
The changes (by which I mean 2 additional lines of code) can be found in react-roblox > client > roblox > RobloxComponentProps
. Use it if you want. I'll probably only bother updating this to any latest version if upstream ever gets an update of around the calibre of v19. (God, I'd really love Roact v19. I know there isn't any way for Roact to do it since it's in Luau and there needs to be a compiler, but maybe roblox-ts can cook something up?)