Issues
- 2
Prediction V2 Jitter 4.5.6R
#835 opened by liugoudanzi - 1
SyncVar.OnChange - desync on host
#833 opened by funnymanwin - 2
"Default Prefab Objects" sometimes randomly removing a prefab or clearing right after setting it
#825 opened by Playeroth - 1
NRE SceneCondition
#812 opened by f2069 - 5
- 0
NRE from nested NetworkObjects
#813 opened by f2069 - 2
- 1
- 1
- 1
Multipass error when specifically using Yak
#828 opened by maxkratt - 2
On shutdown an InvalidOperationException thread exception occurs in ResetState
#821 opened by shadowfinderstudios - 2
UnloadConnectionScenes with UnloadUnused doesn't respect scenes that are loading
#816 opened by FREEZX - 0
- 1
Prediction V2 Jitter on Collision (Fishnet 4.5.5R)
#826 opened by BONDZ7 - 3
- 6
Weird Ragdoll / Physics behavior when AllowTickDropping is disabled on TimeManager
#820 opened by mifozski - 3
SyncTimer finishes immediately on client
#807 opened by gregharding - 1
DistanceCondition maximum distance is not respected when changed at runtime
#809 opened by gregharding - 2
- 2
Pooled objects unexpectedly migrate between scenes
#814 opened by f2069 - 1
TimeManager.RoundTripTime is never updated
#806 opened by KeithSwanger - 11
NetworkObjects of deleted GameObjects still being referenced in Observer Code
#803 opened by Shane-SDK - 6
- 1
2022+ Code Stripping Fails
#798 opened by FirstGearGames - 2
SyncVar OnChange prev value incorrect on clients
#800 opened by maxkratt - 2
Array count cannot be less than 0
#802 opened by SnaiperoG3D - 2
- 7
ResettableRingBuffer error. When nob despawn.
#781 opened by Danila24ru - 2
Some nested NetworkObjects disable at start
#796 opened by f2069 - 1
[4.5.1] Rigidbody prediction is inaccurate and causing bouncing and rubber banding
#797 opened by Janooba - 2
- 8
- 3
NRE Transform for Predicted pooled objects
#792 opened by f2069 - 1
- 3
- 9
Spawn on wrong scene
#765 opened by f2069 - 3
SyncTimer out of sync with the server
#768 opened by SimEof - 1
ServerManager Timeout Error
#782 opened by NickM13 - 3
Broken Scene Broadcasts caused by double pooled writer when network transform is above network object in component order
#786 opened by tmcarey - 3
- 8
PrefabId 65535 is out of range when spawning nested prefab network objects
#778 opened by Rob-Kilgore - 1
Regression of issue #270: SceneUnloadEndEventArgs doesn't contain unloaded scenes names
#783 opened by FREEZX - 3
The `DirtAll` function of `SyncVar` doesn't work correctly with `primitive types`
#779 opened by MikeMuorte - 7
- 5
Adding elements to SyncList on server creates twice as many elements on clients
#769 opened by GasimoCodes - 4
- 1
- 12
- 5
ObjectCaching.cs error
#760 opened by maxkratt - 0